Is that so? Have you got a link to any demos/docs for that (just out of curiosity!)?Tim said:You don't have to make different paths the NVIDIA cards have no problem using render to vertex buffer, it might even be preferable considering the lackluster implementation of vertex texturing (a lackluster implementation is of cause better than no support at all).
I'll admit that the information I have is based on reading information online - I'm not lucky enough to have my hands on both types of hardware
Under D3D9, I was under the impression it was just selecting a custom FOURCC - so I suppose theres no reason why the NV drivers can't expose the same functionality.
Cheers,
Jack