How Does Wii Function with Turning/Aiming in First/Third-Person Shooters?

bigsilly

Newcomer
Hi! I was just wondering -

With the Wii, when you're playing an action shooter, like the Godfather game, or any first-person thing, or whatever, how do aiming/turning work?

I mean, with standard controllers, you hold the farthest point in the axis, and you'll spin 'round, and with PC's, you just keep moving your mouse and you'll keep turning. But with the Wii, do you just aim-around in a static screen with one control, and then another entirely is used to turn you around to a new view? Or when you "aim" at the far edge or beyond of the screen, does it then spin you?

Thanks!
 
Haven't played any of the third-person games like Godfather, but I can tell you how the first-person games work.

When the aimer is kept in the dead zone at the center of the screen, you won't turn. You can move your aimer within the dead zone without turning. The further you move the aimer outside the dead zone, either left or right, the faster you turn. Games do this to varying degrees of success. The first ones like Red Steel suck. Newer games like Metroid Prime 3 and Medal of Honor: Heroes 2 do it much better, especially the latter. In Medal of Honor you can tweak everything, make the dead zone minuscule and turn very quickly. In Red Steel you turn very very very slowly and the dead zone is huge.

I'm assuming it would be the same in most third-person games with free aim, but I haven't played enough to say. Resident Evil 4 is a little different because you can't aim while moving, but it works very very well.
 
I finally got around to trying Metroid Prime on Wii on Saturday and found the lag to be pretty frustrating. IMO it is worse than dual sticks and obviously worse than K/M.
 
Maybe there is something wrong with your setup because I didnt really notice any lagg. There is a very tiny tine bit of lagg but nothing that is really bothersome imo.

I played re4, mp3 and Godfather and I think the wii mote works fine. In mp3 and re4 you can really aim very well, maybe not as good and fast as with k/m but certainly alot better than you will ever be able to do with analoge sticks. Only tuning is a bit on the slow side compared to k/m but it shouldnt be to hard to counter that by adjusting the game design. Godfather works fine too though I always used the auto lock because I felt the enemy's were a bit to small to comfertably aim at with the pointer compared to the instant auto lock.
 
I finally got around to trying Metroid Prime on Wii on Saturday and found the lag to be pretty frustrating. IMO it is worse than dual sticks and obviously worse than K/M.

Did you have it set to "advanced" controls or whatever they call it? I've never tried the basic controls, but I heard they suck.
 
Maybe there is something wrong with your setup because I didnt really notice any lagg. There is a very tiny tine bit of lagg but nothing that is really bothersome imo.

Different strokes, different folks, but my limited experience is not only is it laggy but also not super smooth. Servicable, and I like the concept and think Nintendo hit a homerun with the form factor, but I think the implimentation could be better. Of course I am a gamer who can see in excess of 60fps, picks up tearing quickly, and cannot stand control lag on any platform. On the other hand the fact the Wiimote's aim is always centered ala other shooters doesn't bother me much, I may even prefer it to a degree depending on the implimentation.
 
The smoothness varies game to game. When I was playing RE4 I thought the aimer was a bit too jittery, but once you put a stock on your gun it smooths right out. Just shows there is a software aspect to smoothing and it isn't 100% the fault of the hardware. I don't notice the lag, but I'm not really sensitive to that kind of thing.
 
Supposedly the game "Medal of Honor Heroes 2" has the best use of the Wiimote for FPS so far.

I haven't tried it but have played Metroid 3. It takes a lot of getting used to. But once used to it, I felt more confident going into an ambush than I ever did with dual analog sticks... still not to the level of using a mouse though.
 
Supposedly the game "Medal of Honor Heroes 2" has the best use of the Wiimote for FPS so far.

I haven't tried it but have played Metroid 3. It takes a lot of getting used to. But once used to it, I felt more confident going into an ambush than I ever did with dual analog sticks... still not to the level of using a mouse though.

MOHH2 (I hate acronyms, but I'm tired of typing the full name) really does have the best fps controls so far. Too bad it's a mediocre game. The sensitivity is high and the turning speed is very very quick. Still no match for the keyboard and mouse. It does have a certain charm to it. I prefer it over dual analog sticks from a control standpoint and "fun factor."
 
Of course I am a gamer who can see in excess of 60fps

How on earth do you see in excess of 60 fps on a 60 Hz TV screen? Or are you talking solely about PC games now? I wouldn't compare Wii to a gaming PC for any reason, except for the PC obviously not being much of a platform for Mario Party. ISTM that people who compare MP3 and MOHH2 to other console games tend to see an improvement, while people who compare it to K&M for PC tend to see it as inferior.
 
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