From what I understand, the wiimote itself has 3-axis tilt sensors that determine yaw, pitch, and roll over the full 360 degree range. The sensor bar will then be used to determine position in 3D space. A calibration process will ask you to point at specific locations on screen, and from there, the Wii can map any combination of 3D position and tilt to a point on screen. The sensor bar will not be needed for games that don't use pointing control.
The thing I'm missing is how its possibile to triangulate position in 3D space with an array of sensors arranged on a line (the sensor bar) rather than a plane. I understand that the sensor bar is not literally a line (i.e it has thickness), but it does seem rather thin...
The thing I'm missing is how its possibile to triangulate position in 3D space with an array of sensors arranged on a line (the sensor bar) rather than a plane. I understand that the sensor bar is not literally a line (i.e it has thickness), but it does seem rather thin...