Head Tracking for Desktop VR Displays using the WiiRemote & PS Eye *

No for PCs...
Exactly ;). I was talking about these specific implementations being made into console products, which would warrant consideration of implementations.
The original was a guy playing around and doing something cool with an easily attainable IR camera, and this PS3 tech is a technological response in the same field showing the choice of camera isn't that important. Neither is actually trying to develop a real commercial player tracking system and concern themselves with final player experience.
'Neither', not 'no-one on the face of the planet'.
 
After taking some time to research it more I found my error.

When the new Eye Toy was being talked about originaly, speculation was saying the new Eye Toy would use IR to help translate distance. This is probably where I was getting confused because I knew the new Eye Toy came with a microphone but assumed it still kept its IR capabilities (apart from normal CCD operation).

Head tracking could take off as PSN downloads fairly easily. Sony could sell the glasses for $15-$20 in stores with a free game (and filter) and then let all PSN games being sold toggle Head Tracking on and off per player request. I know where taling about a Niche Market inside of a Niche Market inside yet another Niche Market but it could be a Trojan horse to sell more Eye Toys and if implimented within "HOME" would really make things interesting.

For HOME this fits perfectly because as what was demonstrated before Head Tracking can make things into a "virtual window" and since your "home" has virtual windows it would seem more natural. Also to make people "feel" as though they are in a virtual space, the added realism of head tracking would compliment this nicely.

Sell me a a PS3 Eye with IR Glasses and a Eye Filter for $50 with a code for $200 in "Home Money" to customize my apartment and Ill buy one today! Heck when the system knows your using the VR they can give your avatar the same glasses in Home so people know you are using head tracking.

I see no better use of Head Tracking on the PS3 then inside of Playstation Home, it almost feels as though they were meant for eachother.


Dregun
 
I dont even think head tracking needs to be related to gameplay. It can simply be incorporated to just about any game to increase the immersion.

Imagine every game you play tracking your head movement. It will look as if your TV is actually a box with a window and that there are actual models in there.

I am interested a lot by the feature just for the sake of visual immersion/expression.

This can be the next step into making people exited just as they were when they first moved from 2D to 3D. This is going to be actual 3D. It wont be a flat screen any more. It will be a screen that can express depth.

It will be wonderful and much better than the "3D glasses" with the blue and red colors or Virtual goggles
 
I would think accessibility has more to do with it then any supposed "coolness" (or lack of thereof).
Last I checked, both Wiimote and PSEye cost about 40$ at retail.

Last I checked a Wiimote came with every Wii, a PS Eye doesn't. Trying to argue your point on price is rather insane...
 
Last I checked a Wiimote came with every Wii, a PS Eye doesn't. Trying to argue your point on price is rather insane...
So you can buy a Wii and put the Wiimote that comes with it by your TV and have head tracking and...play the game how, exactly? Both systems would require an extra purchase to what comes in the box if they were to use head-tracking this way. For Wii you'd need either a Classic Controller as you say, or another Wiimote with the IR bar by the TV as well as the Wiimote for head-tracking. For PS3 you'd need a camera. And both would need some small accessories like IR glasses!
 
Perspective effecting head tracking requires calibration based on screen size, distance to display and camera position, which seems to much of a burden for a lazy guy like myself, with little value unless game requires you to stand up and move around.
Not to mention the need for a battery powered light source.

That said, I'm still waiting for a PSN boxing game with head and hand tracking using cheap (possibly paper) "green" gloves and headbands.
 
Perspective effecting head tracking requires calibration based on screen size, distance to display and camera position, which seems to much of a burden for a lazy guy like myself, with little value unless game requires you to stand up and move around.
Not to mention the need for a battery powered light source.

That said, I'm still waiting for a PSN boxing game with head and hand tracking using cheap (possibly paper) "green" gloves and headbands.

Screen size doesn't matter.. Distance to display can be calculated using the distance between the two light sources from the POV of the camera & using a little simple trig..

Same with camera position & orientation which doesn't need to be calibrated because thats exactly what you're tracking in real-time..

As for batteries..?
Well I know a single AA battery in my remote control lasts around 12months minimum & i'm sure the same couldn't be said regarding the wiimote's battery life so i'm not sure why you brought this up?
 
Screen size doesn't matter..
Wrong. (forgive me for being short, but I'll wait for someone else to explain, remember lazy)
Distance to display can be calculated using the distance between the two light sources from the POV of the camera & using a little simple trig..
That's only when you know the exact setup and position of the camera wrt screen.
Same with camera position & orientation which doesn't need to be calibrated because thats exactly what you're tracking in real-time..
Who is tracking camera position?
As for batteries..?
Well I know a single AA battery in my remote control lasts around 12months minimum
I'm sure your remote doesn't give lR light continuously for hours, unless you are very very fast at changing channels or something.
& i'm sure the same couldn't be said regarding the wiimote's battery life so i'm not sure why you brought this up?
Battery life is not the only reason for sure.
Let's add weight, environment and impracticality for now. :)
 
Who is tracking camera position?
Sorry I misread what you wrote..

That's only when you know the exact setup and position of the camera wrt screen.
In a sense it really does depend on what information you're tracking but any calibration process wouldn't need to be any worse than that of the Wii i'd imagine..

I'm sure your remote doesn't give lR light continuously for hours, unless you are very very fast at changing channels or something.
However again the headset provides significantly less power requirements than the wiimote & as such would make it practical enough for the job..

Battery life is not the only reason for sure.
Let's add weight, environment and impracticality for now. :)
Weight of what? the glasses? I wouldn't imagine they'd be any heavier than a pair of sunshades with a battery cellotaped to the side.. & glasses aren't the only possible input solution one could use.. Environment..? what exactly is there in the environment that prevents such a solution from being practical..?
 
Playstation Eye: 640*480 at 60 Hz
Wii Remote: 1024*768 at 100 Hz

I don't know what the resolution of the PS3 Eye is, but Sony's official PS3 Eye site says 120Hz so I think it's fair to assume that 640x480 would be something of a mismatch for a device capable of 120Hz... Other sites refer to it being 640x480 60Hz and 320x240 120Hz so it's not impossible, but it still doesn't make a whole lot of sense to me at least. There have been affordable SXGA-capable webcams for years now, I don't know why Sony would settle for anything less.
 
120Hz mode for PSEye is at low (quarter) resolution. I didn't know the Wii camera was that high spec. Can anyone link to confirmation that the camera is 100/120 Hz? My Googling has only thrown up hardware for 4-blob tracking at 100Hz, which doesn't absolutely confirm the camera updates that quickly - it might mean that the tracking hardware is more then meet for the job of a 60 Hz camera.
 
... wouldn't it work just as well if you just strapped the wiimote on top of your head, and leave the sensor bar in front of your TV :???:
 
A film negative should work pretty well as a color filter. On any camera, btw, though most cameras come with IR filters that would need to be removed first.

Alternatively, you could just have no filter and enjoy your super spectrum. You could also remove the lens assembly and build your own fixed focal length assembly for some telescopic (film canisters cut to the right size work) viewing.
 
The problem with these solutions are... your 3D experience is limited by the size of your screen. I think a better solution is to put a camera in the PSP (but flip the camera to face the back), then fix the psp about 6 inches in front of your face (using a custom helmet of some sort). Then you would enter a room with leds fixed at various points. The PSP would read the leds in the same way, but this time you are in full-emersion 3D. You turn your head in any direction (up down left right, 360, etc), and the screen should give you the appropriate direction of view in your virtual 3d world. If one PSP is not enough, you can attach two of them one on top and one on bottom (perhaps one upside down to allow the other camera).

I think doing this homebrew is easier on the PSP because the PSP has custom firmware allowing anyone to do this. Hmm... Now that I think of it, maybe I should try do this if no one does it first :)

I think this is the only way for the PSP, as virtual reality glasses can't connect to the PSP.


Here are some info on PSP...

http://www.edepot.com/reviews_sony_psp.html
 
What I didn't saw mentioned anywhere yet, but was discussed in one of the 1up yours GDC podcasts, is that Sony went on and improved the algorhithm and combined it with face recognition software from the camera space, to enable the OP's technology now without the glasses. That's good progress! They describe how the camera momentarily 'hesitated' as it recognised the faces of other people further in the back, but then focussed on the biggest face and started working. Interesting!

Confirmed here:
http://arstechnica.com/journals/thu...-sony-shows-imaginaitive-playstation-eye-tech

Also, the Wii-mote verison is going to appear in 'Spielberg's' Boom-blox, as an easter egg, allowing you to use a second wii-mote for it.
 
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You'd need a second LED bar though, or an LED hat. Unless the Easter Egg is for a viewing thing only and not at play time.
 
You'd need a second LED bar though, or an LED hat. Unless the Easter Egg is for a viewing thing only and not at play time.

No? Just a second Wii-mote.

(Obviously, right now I'm more excited about the no-led-hat's needed EyeToy solution. ;) )
 
One LED bar is needed by the TV to use the Wiimote pointer, and another is needed strapped to your head with a second Wiimote under the TV to enable head-tracking.
 
Really? I thought he'd just put the sensor bar on those glasses because it looked less silly than strapping a wiimote to his head. Surely the wii-mote and the sensor bar are, in this scenario, completely interchangeable?

Or am I missing something fundamental here?
 
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