How do PowerVR SGX handle ddx/ddy?

Discussion in 'Mobile Graphics Architectures and IP' started by RacingPHT, Aug 2, 2011.

  1. RacingPHT

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    Thanks Rys, I'll be very interested to know what product you are talking about.

    Sounds like tessellation was handled by shader unit.

    Sounds like you are not streaming out the mesh parameter buffers.
     
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