How different will the Revolution GPU design from Xenon?

Ooh-videogames wrote:
Great post Mega, ATI latest graphics card the X850 consist of up to 16 pixel pipes and 6 parallel vertex processing engines. What should we expect with the XE and Rev?

24-32 pixel pipes

8-10 parallel vertex processing engines

One more thing I've been wondering about is, NEC and their level of fab process, when will or have they moved to 65nm fab process. Or should we expect a 90nm process for the Rev GPU.

well lets see about pipelines in Nintendo consoles.

Nintendo 64's RCP: 1 vertex pipe (RSP) and 1 pixel pipe (RDP)

Gamecube's Flipper: 1 vertex pipe (XF: Triangle Transform Engine) and 4 pixel pipes (or 4 pixels per clock) and the one "4-in-1" texture unit (TEV) 4 filtered texels per clock.

Revolution's VPU: ???? I say at least 4x the pixels per clock that Flipper puts out: so 16 pixels (or more) per clock. maybe 24 to 32 pixels per clock if Nintendo wants higher performance. who knows.

vertex pipes: well both RCP and Flipper had one each, so it's hard to say what Rev will have. maybe one super pipe that can crank out the equivalent of what 8-12 vertex pipes in a Radeon VPU would do. current Radeon X800/X850 have 6 vertex shaders, and R520 reportedly has 8. I'd like Nintendo VPU to have at least 8 if not 12. or the equivalent. (like how instead of seperate TMUs, the Flipper has a TEV that cranks out 4 texels per cycle. maybe Rev VPU will have the vertex equivalent of the TEV.

or maybe instead, the Rev VPU might have unified shaders / unified pipelines like the Xenon VPU. although the 2 VPUs still would not be the same. maybe Rev VPU will be closer to SM 4.0 or maybe not. we don't even know what the basis for Rev VPU is. Is it an extension of Flipper, or is it based more off of R520 or R600 (but still custom and different than Xe VPU) ?

it's easy to speculate. really we have no answers on Revolution VPU unlike Xe VPU which there seems to be quite a bit of info on.
 
fox5 said:
Who made the 3d hardware and its full features.

i'm not sure who made the ds's graphics core, but i did fins this information about it...
http://zerohaven.com/ds/wiki/index.php?title=Video:Main

ds wiki said:
The DS has only one 3D core, so it's only possible to use 3D on only one screen at same time.
3D is rendered directly on LCD, not on framebuffer.
3D is handled 100% in hardware.
Supports Z-buffer, w-buffer, stencil-buffer and anti-aliasing.
Polygon Rate: 120,000 Polygons (triangles) per second
Pixel Fillrate: 30 million pixels per second
Geometric Transformation: 4 million vertex per second
(from the videos I saw from E3-2004, it did not appear to have bilinear filtering)
 
PC-Engine said:
NEC's fab capabilities are comparable to TMSC's so I'd say 65nm for Revolution GPU is possible but unlikely.
..I agree ... it looks like the console which has the highest chance to have a 65 nm GPU , is PS3
 
Guden Oden said:
What's it going to use 24 pixel pipes for when it's not going to draw any super-high resolutions, much less 32 pipes? :oops:
Well... high fillrate is always a good thing and 1080p isn't exactly low res.
 
more fillrate is always good. 720p and 1080i with anti-aliasing will demand at least decent fillrate. 1080p even more but i don't think 1080p will be a standard. maybe at most, 1080p will be as commen as 1080i and 720p are today in console games.

btw, DaveB, any new tidbits on Revolution's GPU/VPU would be appreciated, as a Christmas gift :devilish: ....

....though I imagine info on it is very hard to come by if any at all....
 
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