How different will the Revolution GPU design from Xenon?
How will this affect the differences in performance?
And what features would you keep from the Flipper and NV2A?
I've been wondering if Nintendo will have ATI build on the Flipper strengths instead of adapting PC card tech in its entirety.
those are really GOOD questions. none of us on the outside have any solid answers yet. it's like it is 1999 and we're wondering what Flipper is goinna be like in Dolphin.
we might try to guess though. since Nintendo has said that Revolution will play Gamecube games, I would imagine the Revolution GPU will run Flipper code. not through emulation, but by being backwards compatible with Flipper. just a guess though.
I think ATI will indeed build on the strengths of Flipper. we do have an ATI statement about both graphics processors (Xe, Rev) that they'd both have DX9-level shaders. I guess that means SM 3.0 level shaders.
I'm pretty confident that both Xe and Rev graphic processors will push over 1 billion polys/sec raw and be able to maintain 100s of millions of polys with shaders, effects, etc in games. all nextgen consoles should.
I don't know if we will see a similar leap in performance from Flipper to Rev GPU that we saw from N64's RCP to GC's FLipper. I hope it is that much.
now although its very possible Xe and Rev GPUs/VPUs will share some basic building blocks of technology, they will not be the same. I am not even gonna touch the "Xe is the same as Rev" idea because that is just... silly.
I for one do NOT think that Revolution graphics processor will be some cheap POS compared to Xe or PS3's equivalent. I think because Rev is coming 6-12 months later than Xe, Nintendo will get something that has a slightly or somewhat higher price-to-performance ratio. maybe cheaper with similar performance. maybe same price but higher performance.
ATI is probably making somewhat different trade-offs with both Xe and Rev graphics processors. it is always about trade-offs
now admittedly, we don't have a similar senario from which to compare to. where one company produced graphics processors for 2 consoles coming out within 6-12 months of each other.