Really love the fluid dynamic sim of water and cloud, GG must've took it to the heart when people complained about the water effect in HZD so this time they went ham on water simulation. Check out the ripples, deformation of the liquid, detail of the bubbles etc when she dives in and how the water cascade off the Turtle bot as it rises up and how the surface below it ripples in such a dynamic way.
https://i.ibb.co/J5fcNrN/Horizon-Forbidden-West-Announcement-Trailer-PS5.gif
https://66.media.tumblr.com/cb878d4...5b50781a65c217b6ade7f9394803e1ee5b844131.gifv
Yeah, it wouldn't been possible without dynamic fluid sim. Gonna do all sorts of cool aqua trails underwater:smile2:The thing I really like is displaced 'dive trail' Aloy leave behind.
There is a short scene in the trailer, from up above, where the grass moves with the wind and it looks incredible.
This one?
Wellllll... there were some very annoying and frankly hilarious limitations to where Aloy could or could not jump, if I remember correctly. Like, she can jump 10m at a time, from cliff to cliff, but she can't hop on a little rock in the scenery??What I love was the fact that you almost get anywhere tyhe game allowed Aloy to jump on any surfaces.
Oh please god no! Don't put ideas in their minds.Also I jsut hope if rumors are true that there will be some co-op gameplay that it won't downgrade the game too much if it requires additional ressources to take a second player into account with heavy hits.
The real time GI looks great here, a big upgrade from HZD. Hell the lighting looks like a huge upgrade in general
HZD
HFW
That happens in other games, like Tomb Raider (reboot series, of course) and Uncharted. So annoying!!Wellllll... there were some very annoying and frankly hilarious limitations to where Aloy could or could not jump, if I remember correctly. Like, she can jump 10m at a time, from cliff to cliff, but she can't hop on a little rock in the scenery??