Horizon Forbidden West [PS, PC]

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Really love the fluid dynamic sim of water and cloud, GG must've took it to the heart when people complained about the water effect in HZD :LOL: so this time they went ham on water simulation. Check out the ripples, deformation of the liquid, detail of the bubbles etc when she dives in and how the water cascade off the Turtle bot as it rises up and how the surface below it ripples in such a dynamic way.
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https://i.ibb.co/J5fcNrN/Horizon-Forbidden-West-Announcement-Trailer-PS5.gif
https://66.media.tumblr.com/cb878d4...5b50781a65c217b6ade7f9394803e1ee5b844131.gifv
 
I do hope this time armound foliage and vegetation will be interactive as the characters and surrouding interact with it as i seem to notice the absent of interaction in the trailer. I wish tall grass as not so static in HZD.
I love the way it moves with the wind ala Ghost Of Tsuchima.
can't imagine how vast the world will be from snowy environment to desert to jungle and beaches.
On the gameplay side the only downside for me was the hand to hand combat. I guess they improved it.
 
And not that far from the realm of possibility, comparing for instance with this (about 18 minutes in). The earlier level with the shipping container rescue was also very nice looking.


 
Really love the fluid dynamic sim of water and cloud, GG must've took it to the heart when people complained about the water effect in HZD :LOL: so this time they went ham on water simulation. Check out the ripples, deformation of the liquid, detail of the bubbles etc when she dives in and how the water cascade off the Turtle bot as it rises up and how the surface below it ripples in such a dynamic way.
EaRLBXLXsAEoc43

https://i.ibb.co/J5fcNrN/Horizon-Forbidden-West-Announcement-Trailer-PS5.gif
https://66.media.tumblr.com/cb878d4...5b50781a65c217b6ade7f9394803e1ee5b844131.gifv

The thing I really like is displaced 'dive trail' Aloy leave behind.
 
Guerrilla Ganes was criticized a lot for the water and grass reaction to Aloy. I think this time it will be very well done. Same during the scene with the fox, she took a plant inside her hand.

I think maybe they let some hint about some inspiration they draw from other games maybe traversal like AC or Zelda. The fauna is very good and maybe they improve the animal hunt and were inspired by RDR 2.

The sky cloud improve a lot too.


The hermit crab looks great
https://66.media.tumblr.com/ce7bf36...b170c9d805e614c8497644f436cfc15108065a4e.gifv


This video is very interesting and link the trailer to the lore of the first game.
 
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Uncharted 4 and GOW made a fantastic job with smooth transition from cutscenes to direct gameplay. I hope HFW will also follow that path. it's always kinda breaking for me to see a cut from cinematic or cutscene then it changes to gameplay assets without transition. What I love was the fact that you almost get anywhere tyhe game allowed Aloy to jump on any surfaces.
Also I jsut hope if rumors are true that there will be some co-op gameplay that it won't downgrade the game too much if it requires additional ressources to take a second player into account with heavy hits.
 
What I love was the fact that you almost get anywhere tyhe game allowed Aloy to jump on any surfaces.
Wellllll... there were some very annoying and frankly hilarious limitations to where Aloy could or could not jump, if I remember correctly. Like, she can jump 10m at a time, from cliff to cliff, but she can't hop on a little rock in the scenery??
Also I jsut hope if rumors are true that there will be some co-op gameplay that it won't downgrade the game too much if it requires additional ressources to take a second player into account with heavy hits.
Oh please god no! Don't put ideas in their minds. ;)
 
Wellllll... there were some very annoying and frankly hilarious limitations to where Aloy could or could not jump, if I remember correctly. Like, she can jump 10m at a time, from cliff to cliff, but she can't hop on a little rock in the scenery??
That happens in other games, like Tomb Raider (reboot series, of course) and Uncharted. So annoying!!
 
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