And that's cool, high end textures and details are a hallmark sign of what next-gen is. And yes HZD checks all the boxes there for high end models, textures etc. For me, if someone is going to make the claim that PS5's unmatched SSD speed is required here, then I'm going to have to speak up and try to separate what is compute and what is SSD. And since Sony has been marketing the SSD so much, a lot of what is imo, what can be achieved without it, is now being heavily attributed to PS5's unparalleled SSD speed.Come on, we're not expecting to see dimensional gates and subsequent huge instant 'level-swapping' dynamics in all games, just because it can be done, are we? When there is a reason for it to happen (R&C, although it looks more gimmicky to me than anything) then it will happen. We have not seen loading times, but we can already see the level of detail on screen which is being streamed. Insane.
We have not see all of HFW yet, and what we have seen has incredibly dense amounts of details. Of course the game will look 'similar' to HZD, it's the direct sequel! It's the same Decima engine, with some upgrades and turned to 1000000. Also, it is probably worth revisiting the very gorgeous HZD, because it did not look flawless all the time. The sheer amount of tiny details and density everywhere we have seen on here is a humongous step.
And if you don't believe me, this passes the boyfriend test. He literally never cares about this stuff, never really sees graphics the way I do, and even he went OMG LOOK AT THAT DETAIL. Not once did he say it looks anything but next gen compared to HZD, and we played it in 4k HDR.
There is a point in there where regular SSD will be required. But I can't eyeball horizon and say, yea, that's definitely took more than 2.5GB/s to load everything you saw there to render that. Certainly such a slow driveby of the crabs would not require that level of speed.
I'll give you an example for instance, DICE put this demo out 3 years ago from today nearly.
And it also looks incredibly high textured, and full of flybys and environment changes with fairly dense environments and models. No super SSD required here. It's dated of course, we didn't have this level of power 3 years ago. But it showcases what is achievable with enough horsepower. And should be noted how there is a specific amount of ratio between compute processing power, fast memory, slow memory, and super slow memory. And alleviating slow memory reduces a ton of pressure on the programmers when they struggle to hit targets. But a majority of programming is done to put the emphasis on the fastest part of the system, which is trying to do as much as possible on compute and fast memory (L0/1/2 cache... then VRAM... and then archives). Just because the SSD is here and now, doesn't change that programming paradigm.