I finally got around to watching IGN's videos. The normal mapping on the enemies is rather striking--definitely the best looking Wii FPS I've seen.
PDZ had bump, normal and parallax maps all over the place, plus some really nice lighting, particles and post process effects.Better looking game then Perfect Dark 0
PDZ had bump, normal and parallax maps all over the place, plus some really nice lighting, particles and post process effects.
Still a better looking game then Perfect Dark 0
I thought PDZ looked like butt on a stick. Parallax mapping can't hide ugliness.
Not even close. Perfect Dark was a bad game or atleast I wasn't able to play it very far, but it' graphics are quite nice and at times very nice. If I was told that the conduit is Xbox1 game I still wouldn't think it looks anything special, but if I was told that PDZ was Xbox1 game I would have tought it looked incredible.
The art, in particular enemies and such yes. However, the environments looked phenomenal, and still do to some degree. This Wii game looks like an average Xbox game, look at Farcry Xbox or Riddick Xbox, or even the first Halo and compare to this Wii game, those Xbox games still look better, and some of them significantly better IMO. What I don't understand is how some people are suddenly impressed by some Wii graphics that we would have laughed at last gen. Have people set the bar that low? Sorry for derailing.
I would agree that Far Cry on Xbox looks better. It was also IMO the best-looking FPS on the Xbox without contest, not an "average" Xbox game. Unless you think Peyton Manning is an average quarterback, McLaren makes average sports cars, the SR-71 was an average spy plane, and a Rolex is an average watch. Riddick made a lot of tradeoffs to do what it did--the frame rate and IQ are very bad, and it was mostly limited to confined spaces. Were the Conduit using Riddick's engine and on the Xbox, it wouldn't even be playable. It was impressive for the time, but let's not kid ourselves and say the Xbox was powerful enough to do any kind of game using that graphics engine. Halo, seriously? Either you love Halo too much, or it's been too long since you played it, since this really is a good deal prettier.This Wii game looks like an average Xbox game, look at Farcry Xbox or Riddick Xbox, or even the first Halo and compare to this Wii game, those Xbox games still look better
We're not impressed with the graphics per se, as though we'd never seen normal maps before. We weren't born yesterday, nor are we idiots. We're impressed with the effort put into the graphics and just how much more this small team has done than anyone else developing for Wii. So far, it looks like they've done a very capable job, having coded much more advanced effects on the Wii than pretty much anyone else so far. It's praiseworthy and, assuming it gets published, raises the bar for all the other Wii developers. Given the hardware they're coding for, it's impressive.What I don't understand is how some people are suddenly impressed by some Wii graphics
Are you kidding? Last gen, people lost continence every time they saw a bump map or a water effect that was something more than a scrolling texture. This game would have had people falling all over each other to praise the omg-shiny bump maps on the main character's arms. Have we really forgotten how easily impressed we were last gen?that we would have laughed at last gen.
Are you kidding? Last gen, people lost continence every time they saw a bump map or a water effect that was something more than a scrolling texture. This game would have had people falling all over each other to praise the omg-shiny bump maps on the main character's arms. Have we really forgotten how easily impressed we were last gen?
I did have doubts of whether the PS2 GPU could actually be more flexible than Hollywood's effects extensions
Color me Dan said:About Doom 3 on the Xbox I think that port suffered from a lot of things not tied to the hardware but rather to how it was done.
I don't think the game has good art direction, but it's tech is very impressive.