Hey, I got my component to vga box.

The problem has to be in your box I think, although I have heard what you are saying from others it has no reason for it :?

Have you tried the modded Component or Jap-D cable? There is no chance of ambiguity with those.
 
Ug Lee said:
I'd just love to know how you are able to turn the flicker filter in SSBM on when it's outputting a progressive image.

SSBM has the flicker filter selectable in its options. You can even turn it off in interlace, but the results are horrifyingly bad.
 
Modded component? What do you mean?

And I haven't tried a modded component or d cable.

Anyhow, the text is perfectly clear, and anything close up looks good(low quality textures though) with very few jaggies, but anything in the near distance gets very blurry, which doesn't happen in super smash bros melee with the flicker filter off, and it takes quite a distance in wind waker before anything gets blurry. And the blurriness isn't noticable if I sit at the same distance from my computer monitor that I would from a tv(though I can tolerate the blurriness a heck of a lot more than I could nearly any computer game at 640x480, or even 800x600).
This is what I do see.....
screenshogcnt_040.jpg

This is what I would want to see
xboxscreenbond7.jpg

And this
PS2_screen_PS2.jpg

Is supposed to be a ps2 shot, and I think it looks better than the gamecube shot.(I couldn't find any real comparable shots though, IGN has none from the same level and the only ones with a similar setting aren't good shots, usually cinemas or while zooming in, or just too dark)
 
Heh, I just realized I got excited that the gamecube could output 2 interlaced images at a time and that maybe I could find two adjustable 480i screens for multiplayer, yet the transcoder has 2 vga outs, and I have 2 vga monitors right next to each other...wow, I gotta try that to see if it works.(guess the images will remain in a sort of low res wide screen if I don't want to distort them but it's something the gamer geek in me is extremely giddy about)

Edit: Well, it didn't work. The monitors were only able to move about half of one of the screens off, and I played with about everything except for the POT on the component adapter.(which, if the manual is correct, my help slightly with image problems, but after hearing all the bad things that happened when people played with the POTs on their gbas, I'd rather stay away) Oh, and the 2nd monitor was capable of properly outputting an image in forced progressive scan mode(the first one had brightness issues and color bleeding), but I wouldn't say the image quality was any better, other than being a smaller, lower res monitor. Oh yeah, my second monitor could also almost output an interlaced image, except the center of the image was moved to the sides of the screen, and the two sides overlapped in the middle.(for instance, in timesplitters 2, the 2 and the T are both in the center, though in 720P the image can be centered but has horizontal lines in the image and odd colors) However, it is still slighty more playable than my tv in progressive scan(I think, my tv would move the image center to the sides, but the center would just be a mess a jagged colors, which basically meant you couldn't see anything in the center at all) and far better than the other monitor which completely glitched up in interlaced mode.
 
Tagrineth said:
SSBM has the flicker filter selectable in its options. You can even turn it off in interlace, but the results are horrifyingly bad.

I've noticed that via an interlaced connection, but I haven't played it in 480p.

That said, I'm interested as to what sort of flicker filter it is given that CRTC filtering applies to interlaced only..unless I'm missing something.
 
WEll, I can tell you in 480p it just blurs everything. Just a blurry haze applied over top of everything, nearby pixels get blended together.(perhaps MPAA or whatever nvidia's so claimed 4x quality with 2x performance AA was)

Ooh, I know, I can just shout out something that I have no idea of why it would be that, like maybe it displays the same image twice(one for each set of lines) before it redraws.
 
Fox does the transcoder your using with 2 vga outputs have something to ensure the monitors don't steal bandwidth? The games shouldn't be blurry in pscan at all and it leads me to believe that is why or part of why nothing looks right outside of the monitors your using. from my experience transcoders just don't do things properly without signal loss of some type or image problems. If you got xbox its cool as the custom made ones are constantly remade to weed out bugs. With cube just do the d-sub or component cable modification as it seems to have the least problems.
 
What is this component cable mod?
And the transcoder seems to steal bandwidth, as the picture is exactly the same with one monitor or with two.
 
Transcoders that use dual outputs are like basic vga cable splitters. It allows for 2 inputs but when using the monitors through it everything isn't as clear as it would be as if it plugged directly in to the cable itself.

http://www.goldenshop.com.hk/AI-trad/gc/index.html

Go to the link and grab a vga cable or if you want catch me on aim and I can send you the webpage on doing the mod yourself. Also for future reference stay away from the viewsonic n6 vga box with hdtv capabilities.
 
http://www.gamemod.bakaneko.com
So I guess that's the vga mod there. The strange thing is, they also sell a vga cable, but it says you're expected to provide your own component cable. Well if that is following the pdf on the site, then there would still be modification necessary afterwards, so what's the point of getting the vga cable from there? And the option that includes the component cable sounds like it is just a component cable and vga cable shipped seperately.

http://www.goldenshop.com.hk/AI-trad/gc/vgacable.htm
This one is complete though, but does the end plug into the back of the monitor or into the end of the monitor's vga cable?
 
BTW, before I plop down another $50 or $60 on a vga cable(I'll be up to like a quarter of the price of a cheap HDTV by then....), will I actually get a noticable increase in quality from the converter box? Also, is there anyway I could modify the converter box(not that is has screws to open it, it's just two pieces of plastic slapped together around a circuit board, but it does appear to have release holes) to get a better picture?
And does should I go with the vga cable or the d-terminal cable?(actually, if the d-terminal cable plugs into the back of the monitor, that's too much of a hassle to get to, and if it needs a d-terminal cable to plug into, I don't have one, so I guess just where does the vga cable plug into?)

Boy, I wish I could just modify my TV to support progressive scan...it has component inputs(and does get some kind of picture from a progressive image, just not usable), I wish tvs were like some sound systems and they made them upgradable.
 
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