I've been a LOOOONG time lurker of theese boards(although I was really in and out with all the stuff that happend with this site), and I still think I'm having a hard time figuring what anisotropic filtering actually does. From what I can tell it seems to allow a lower LOD Bias or something (without the negative aspects normally equated?), as that's the only thing I can tell between aniso on and off. I think anisotropic filtering is supposed to eliminate texture aliasing on polys at extreme angles (and odly shaped surfaces, like spheres too right?). Basically trying to figure out what to look for in screenshot comparisons between two cards, the only difference I can see is bluriness off in the distance, is that all there really is to it?
Thanks!
Thanks!