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The balance between "over-acting" and convincing performance, movie vs gameplay is rather delicate here and I think they get it right this time.
Heh heh... where acting is concerned, Chapter 3 and 4 are waiting for you ;-)
Can you give an idea in hours?I thought the length was about the same as Condemned for x360 (another favorite of mine)
Finally spent 2 hours with the game.
Dominant thought: Boy, those created-for-SIXAXIS gameplay elements really suck.
Trying to destroy the catapults: 10 attempts without success with motion control. 1 successful attempt using the left analog stick.
I guess SIXAXIS is meant to make the game more challenging, but it only makes it more frustrating in my case. I turned off motion control for good now.
Graphics are quite gorgeous is some places. Cutscenes are a mixed bag, from high-end CGI to glitchy in-engine sequences.
Character animation is good.
Some cutscenes stutter a little.
The combat system is good, but boss battles keyed on button presses can get annoying. There is definitely some depth to the combat system, if you want to dig in. The thing is you don't have to, you can just mash through it and never learn the beauty of it.
The puzzles are of the made-for-SIXAXIS kind and are not fun or smart.
The storytelling is good, but limited, since the game focuses on the action.
Frame rate is good. Tearing is minimal.
Fun factor is average.
If I were to rate the game right now, I would give it 8/10, which is less than I thought I would give that game.
I will update my impressions when I know how long the game is.
I should say the first 2 hours went by quite fast, which probably means I was never bored.