wireframe said:
DaveBaumann said:
I think you are getting framebuffer format arguments confused with internal precision arguments. I don't recally people saying you need external FP32 formats.
Well, I hope that is what the "Anti Nvidia fanclub" was thinking when they decided that not only is HDR without FSAA worthless, but it needs to be FP32 (because FP16 is the "bad bad bad and cheating!" OpenEXR format
). However, I have seen so many posts that NV40's HDR (FB blending) is just some "half-baked version of the true FP32 one". I am not talking about just on here. I am talking in general.
Hmmm since most here at B3D are excited about HDR and floating point blending I think you are overstating the issue a bit. Just because one or two people say something does not make it a consensus. I actually have not read a single thing complaining about the G70 supporting FP16. So if it was ever an issue no one is complaining now.
As an NV40 owner your point would be more relevant if the NV40 could even do FP16 in a modern game at solid framerates. It cannot, and thus is one of those overblow features that takes a refresh/new gen to be usable.
As for current HDr implimentations they do stink. We may actually indeed find that higher levels of percision ARE needed. I was out hanging laundry with my wife this morning and the sun was very hot. The roof next door was shinning brightly, and it hurt to look up due to the sun, yet my wife's skin was not all overexposed with light. It had very fine highlights, but definately not a radiating look we find in games. Even her hair, which had very very bright highlights due to the sun did not have "UBER GLOWING".
I am excited about HDR in general. GPUs are taking many SMALL steps toward outputting realistic images. The closer we get the farther we are. HDR, and lighting in general, has a LONG way to go.
The important thing is that IHVs are offering features that progressive the IQ in games while keeping the framerates stable. Raw speed with no IQ jump is not acceptible, but neither are nice new features that no one can use because their performance sucks eggs.
And with that I must say I am happy the couple games that use HDR (FC, SC:CT) seem to be able to output stable frame rates with HDR enabled.
The sad part, especially from a IQ perspective, is that it is as the sacrifice of AA. Because HDR looks so poor in FC and seems underwhelming SC it is really not a choice--AA all the way. But I must say in general that solid AA does more for a game image than any HDR I have seen.
Although I do expect some next gen games to change that opinion. So far HDR has a lot of potential and not so good implimentations. That will change... and when it does it will suck for G70 owners because they are forced to choose AA or HDR.