Mintmaster
Veteran
Titanio, bandwidth concerns are always related to the FB. I know they're talking about texturing, but on the original XBox you have to write your pixels somewhere. You have to read and update the Z buffer. These things go on while you're texturing, so to say XBox360 has only 3.5 times the bandwidth for texturing is very inaccurate. It's probably closer to 5-10 times.
I don't think I'm writing any of the concerns off, I'm just saying things aren't nearly as grim as the author's putting it. The way he's explaining the problems of tiling makes no real sense at all. It's as if he just made it all up, and threw in some quotes (unrelated to half the points he raised) to give the illusion of credibility.
I don't think I'm writing any of the concerns off, I'm just saying things aren't nearly as grim as the author's putting it. The way he's explaining the problems of tiling makes no real sense at all. It's as if he just made it all up, and threw in some quotes (unrelated to half the points he raised) to give the illusion of credibility.