Have u seen...a new version of GT vision trailer?

Shifty Geezer said:
Well it DOES get better than that if these are just GT4 assets with a few high-level shaders in action.

Yep. I can only imagine a proper GT game - or any racing game done properly - built from the ground up for PS3.
 
MechanizedDeath said:
Mod CAD programs I've used let you export an entire assembly. Even if each part is individually modeled, you could take the assembly, cut out the excess parts you don't need and work with the shell that's left.

And just how many parts are in the average car?

You'll spend so much time removing stuff, and then modifying what's left that it would be just as fast to start over from scratch.

As for the aerodynamics, I don't really agree with that either. So much changes in a car design just from localization, that I find it hard to believe they spend a great deal of time on aerodynamics. The drag coeff on most cars isn't anything to write home about. The exception is with high-end sports cars and convertibles. My Spyder is great in that my gas mileage isn't completely terrible with the top down, and when it rains, I can't feel a drop as long as I'm doing 30+mph. But a 1/4" bend in a wiper won't have much of an effect. Matter of fact, most aerodynamics don't make much of a difference until you get to 75mph, and then you're talking about minor effects. You want to keep drag coeff to a minimum, but you don't need to be an F1 aerodynamicist to know to design a car. The main things they handle for the consumer market are airflow around specific parts like the engine and whatnot.

The real aerodynamics work is in the racing and aerospace industry. PEACE.

EDIT: Not sure if you meant the consumer market or the racing market.

Aerodynamics on commuter cars is more than just high speed performance. Little things, such as gas milage, or even wind noise are effected by the aerodynamics. Getting a 50MPH wind to pass by the crack in your door without creating a whistle, making sure your wire blades don't flutter or rattle, making sure the radio antenna doesn't flap around until it snaps off, these things are all part of the aerodynamic concerns.

There is a good reason why the cheapest Honda Civic is still wind-tunnel tested, and it's not to improve it's race track performance.
 
Shifty Geezer said:
Well it DOES get better than that if these are just GT4 assets with a few high-level shaders in action.

Did you see the two cars made on the PS3? Look at my screenshot above.
 
Judging by the movie and one's quote (your pic wasn't included when I replied), I guessed the models are the SOURCE models used in GT4 before LOD'ing down to PS2. The scenery is from GT4's photo mode too. In game it's very clear they're using GT4's game content just on an uprated renderer. Reading the quote a second time it confirms the two inital cars were created specifically for PS3.

But as I say, it will get better than that :D
 
Shifty Geezer said:
Reading the quote a second time it confirms the two inital cars were created specifically for PS3. But as I say, it will get better than that :D

I thought the first two car models were CG...so thats gravy. :)
 
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