Your argument appears to hit a roadblock at, "gameplay is dead because we don't have the cloud, but the amazing things the cloud can enable can't be imagined or described by anyone." Which boils down to a question of faith, and one I don't buy into.
I didn't say dead, I said stalled. The old consoles were exotic hardware combined with in some cases more primitive tools plus the jump to multi core coding so they took some time to max out. The new boxes are bog standard x86 pc's with mature tools and code bases, and pretty much everyone knows how to write x86 code. Not to mention that they all run the same pc game engines that coders have been working on for years already. Hence the new consoles will get maxed out quicker than last gen, then there's another 5 to 7 years of console cycle to deal with. Then what?
Firstly, I don't believe the lack of gameplay variety is due to a lack of online processing and storage.
Ah well there we differ greatly and that's likely the crux of why I don't agree with you or others here. To me it's all about processing power, memory and storage, that's what unlocks previously unattainable ideas. Simply put you can never have enough of it especially going forwards as it keeps taking exponentially more power/connectivity to bring new ideas to light.
Forcing it is not progress. Increasing its adoption in time is real progress as the market and technology advances. As most people have internet, people will have the chance to try cloud based games and their adoption will increase in time.
In addition you are delusional if you think "an always online" console would have motivated every developer to also use the cloud creatively.
It's not about forcing, it's about guaranteeing the audience. If you can't guarantee that then it's less likely to get supported. It doesn't mean every developer would have used it, I'm not saying that, but it does mean some at least would have.
Which most X1 users were probably going to have anyway.
...which you then still have to get approved by your boss/manager/publisher/etc by making your case that yeah, "mostly likely" everyone is online. As I said before, good luck with that.
Anyways this is all too familiar, I remember lots of similar complaints going from cartridge to cd, some were adamantly against it. That jump required re-architecting everything to deal with the high latency to the cd and it took time before everyone was sold that cd was the way of the future. Lots of early cd games sucked, and you had to deal with people wishing cd's would die and that cartridges would come back. In any case we're in an infinite loop here and I think it's time to break out of it, there's not much more for me to say that I haven't already said. This is all academic now anyways, the internet connection is optional and that's that, we'll just have to let things evolve at their natural pace.