dan2097 said:
It does make sense, hards reviews show the real benefit you actually would get from changing cards. The settings are chosen purely based on what is playable on each respective card. For example you can deduce that you will be able to set the aa higher, or get hiugher resolution and more aa if you change card.
Yes, and that is interesting. However, what I think most people here would like is to see the regular way to review too since it's a new architecture.
As it is now, we don't see how much each card drops when you enable/disable FSAA and how it drops with diff resolutions.
dan2097 said:
The other method of benchmarking where cards can get ridiculously high results or all get unplayable low results can give meaningless results. i.e. fx 5700 ultra is faster than a 9600XT at 1600x1200... but both cards were unplayable at that resolution so the point was mute. Or you get quake 3 benchmarks where all cards are over 200fps and so are all effectively equal.
When just interesting in current games, those results are quite useless as you say, but when trying to figure out how it performs in general, what strengths and weaknesses it is much better as here we'd get to see how it performs over a spectre of settings, and not just one setting in each game.
Äs it stands now, it's quite hard to see what is keeping the GF6800Ultra @ 9800XT levels when it comes to games like Halo and FarCry. Is it the shader performance? And if so, is it running 3.0, 2.0 or 1.1?
Thus I think most people here would like to see "regular" review first to understand the card, and then see a review like Brent has done later.
(But I don't really see any reson to complain as much as they do about it. The review in istelf isn't bad (judging from pics), but targetted at another audience than B3D)