(Taking a suggestion from Acert to create a new thread.)
There's a lot of debate about the Xbox 360's lack of a standard hard drive. The argument tends to be that without a hard drive many new game innovations won't be seen (things such as Halo 2's seemless loading or Forza's tire track memory).
Now I love the hard drive, simply for it's unlimited storage. But I don't believe the hard drive did anything at all for video gaming. I've pointed out that seemless loading and quick load times are possible on the PS2 (GTA:SA, God of War), so the hard drive is not a requirement for this.
So I'd like to take a step back and say: Given that the PC world has had a standard hard drive since forever, what video game mechanics are found there that are just not possible in the console space?
I'll start:
1) Downloadable content (not a good one, because I believe the PS2 offers this)
2) Expansion packs (Ghost Recon Thunder Island, Summit Strike, Morrowind: GOTY Edition were all expansion packs released as stand-alone discs on the Xbox--which has a hard drive!)
3) Persistent worlds (this assumes that persistent worlds requires 10s of megs of information)
4) Downloadable games (like Xbox Live Arcade). Unless it'd fit on a memory card, you gotta have a hard drive for this one. Ironically, I believe that the Arcade games are targetted at the casual gamer, where the hard drive is not.
What other breakthroughs do you see on the PC front that you don't believe will be possible on the console side without a hard drive standard? Note that I really struggled to come up with video game mechanics--I wonder what Spore requires for storage space?
.Sis
(Acert, mind re-posting your follow-up here?)
There's a lot of debate about the Xbox 360's lack of a standard hard drive. The argument tends to be that without a hard drive many new game innovations won't be seen (things such as Halo 2's seemless loading or Forza's tire track memory).
Now I love the hard drive, simply for it's unlimited storage. But I don't believe the hard drive did anything at all for video gaming. I've pointed out that seemless loading and quick load times are possible on the PS2 (GTA:SA, God of War), so the hard drive is not a requirement for this.
So I'd like to take a step back and say: Given that the PC world has had a standard hard drive since forever, what video game mechanics are found there that are just not possible in the console space?
I'll start:
1) Downloadable content (not a good one, because I believe the PS2 offers this)
2) Expansion packs (Ghost Recon Thunder Island, Summit Strike, Morrowind: GOTY Edition were all expansion packs released as stand-alone discs on the Xbox--which has a hard drive!)
3) Persistent worlds (this assumes that persistent worlds requires 10s of megs of information)
4) Downloadable games (like Xbox Live Arcade). Unless it'd fit on a memory card, you gotta have a hard drive for this one. Ironically, I believe that the Arcade games are targetted at the casual gamer, where the hard drive is not.
What other breakthroughs do you see on the PC front that you don't believe will be possible on the console side without a hard drive standard? Note that I really struggled to come up with video game mechanics--I wonder what Spore requires for storage space?
.Sis
(Acert, mind re-posting your follow-up here?)