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I disagree here. IMO good lighting is more important than meeting a 720p checkbox. Being able to acquire targets, differentiate enemies/friends, and just generally see better is more important than a marginal increase in rendering resolution. I'd rather have some AA/AF than more resolution.
(((interference))) said:They've already confirmed it didn't come from photomode, so it wouldn't have any additional post-processing to improve IQ.
I would like to see a game like that too (480p res w/super quality shaders, AF, AA, post processing, etc). It would provide an interesting baseline/frame of reference.
But making the weapon hit scan save some system resources because it doesnt have to calculate a lot of ballistic stuff. Not yet learned enough to know what im talking about![]()
I disagree here. IMO good lighting is more important than meeting a 720p checkbox. Being able to acquire targets, differentiate enemies/friends, and just generally see better is more important than a marginal increase in rendering resolution. I'd rather have some AA/AF than more resolution.
after seeing other games, I have no problem with any game this gen at 600p if it uses the extra overhead for other game or graphical features.
Are you sure? Are you a dev? What you're suggesting seems to defy common sense.My point is that having better IQ doesnt have to come at the expense of gameplay like some keep on suggesting.
I dont want to get into what graphical features are better than others, im simply saying having 40 enemies on screen doesnt mean you have to have bad IQ. What good or bad IQ is is another matter entirely.
Also, when i talk of IQ im not reffering to resolution alone.
Are you sure? Are you a dev? What you're suggesting seems to defy common sense.
Well it sounds like you have a definition of "bad IQ", and it seems like to you that means anything sub 720p w/o AA because those are the checkbox features you specifically mentioned. If you have other ideas, please share them.
Some of you guys are simply unrealistic. You want everything with no compromises.
For me, fun gameplay is most important of all. Everything else falls into the "nice but not mist important" category.
Some of you guys are simply unrealistic. You want everything with no compromises.
.
Really? As long as you do not sacrifice HD res and/or AA for some hard to notice feature like eDRAM busting HDR, then all is good. I doubt the new team will have any issues getting the engine running "check box" features along with traditional Halo gameplay (whatever that is, shooting aliens?).
GTA4 has 720P 2x AA in a huge open world city filled with cars and people, I'm sure Bungie can manage it with the environments we normally see in Halo games, which are not all that big or densely populated.
The bar is not set all that high for Bungie, they are lagging way behind in the tech dept up until now. The only reason they get a pass is they always make money. Some of us are more interested in the games (which included the graphics) and not the accounting books.
Sure, if those features are 4x AA or 2x AA and 60fps.
with traditional Halo gameplay (whatever that is, shooting aliens?).
GTA4 has 720P 2x AA in a huge open world city filled with cars and people, I'm sure Bungie can manage it with the environments we normally see in Halo games, which are not all that big or densely populated.
The bar is not set all that high for Bungie, they are lagging way behind in the tech dept up until now. The only reason they get a pass is they always make money. Some of us are more interested in the games (which included the graphics) and not the accounting books.
Now, Bungie has an all new game engine developed from the ground up to take advantage of the xbox 360 and the graphics for Reach are already far better then anything we've seen from Halo 3.
Well to be fair, it's not so much that the engine has been completely rewritten. There's going to be aspects of it that remain useful whether it was on Xbox or X360. AI (pathfinding, etc), Physics, data sets perhaps, for example wouldn't really have to be rewritten. But instead may just be improved over what was already there.
The point is that everything in Reach can be optimized to take advantage of the X360 hardware, whereas with Halo 3, due to the limited time frame and having started developement on Xbox, some of the things had to be left as is, or just marginally updated if it at least worked. Which means that in many cases, portions of the engine may have been completely rewritten and in other cases, just optimized or improved.
So for example you won't see cases of art that was developed for the Xbox being used relatively unchanged in Halo 3.
Regards,
SB
Seriously, comparing these games is stupid.