Sure, if those features are 4x AA or 2x AA and 60fps.
Graphics serve gameplay. There are no such magic bullets as "You can go sub-HD if you use 4xMSAA or 2xMSAA+60Hz."
I am not one to defend Bungie approach to Halo 3 (going for a clean, colorful look with large open areas + large objects like forerunner objects and not using AA, filtering, and going sub-HD was a big whiff in terms of matching art with technology) but I don't think I need to slavishly point out how absurd your post is. Maybe when you get the gall to respond to
my previous hand holding I will explain why this suggestion is plain bait.
with traditional Halo gameplay (whatever that is, shooting aliens?).
I am pondering the many reasons why you focus so much on Halo (see above link) but appear to not be able to understand what makes Halo stick out.
It couldn't be that you think the AI sucks (haven't heard anyone say that) nor the gameplay features (like 4 player coop in the SP) or the fact Bungie, by all critical accounts, does have quality gameplay balance.
For spending so much time in Halo threads, but unable to identify "Halo gameplay" outside of anything other than "shooting aliens?" well, I think maybe you should play the game and come back with a critical analysis deeper than, "shooting aliens."
Because if that is as deep as you are going to go into gameplay do us all a favor and never become a game reviewer and game designer! Staying far and away from threads where your summary of the gameplay is "shoot aliens" may also help!
GTA4 has 720P 2x AA in a huge open world city filled with cars and people, I'm sure Bungie can manage it with the environments we normally see in Halo games, which are not all that big or densely populated.
For a shooter Halo 3 actually does have some fairly populated areas. Not GTA-eque, but far more than you typically see in Gears or Killzone. Halo 3 has a scene with 2 scarabs, a handful of Hornets, some Banshees, and a fair number of AI units. There is the cliff side assault via hornets and the big tank assault of the beach that also features significant numbers of enemy units all on screen and in immediate area of engagement.
Not to say they cannot do better, but in terms of the genre (GTA isn't a shooter) Halo 3 is pushing on the upper end of sandbox size and enemy units.
Pick a shooter with similar scenes and we can get a better idea of where Bungie is falling short.
The bar is not set all that high for Bungie, they are lagging way behind in the tech dept up until now. The only reason they get a pass is they always make money. Some of us are more interested in the games (which included the graphics) and not the accounting books.
The above pretty much is the same error as saying a the renderer = the engine.
Bungie wasn't lagging when they squeezed Forge, Theater, or full campaign 4 player coop into their game. The rendering bits made some bad decisions back then (although the irrelevant forum bent demographic thought it looked fine) and it hasn't aged well, the *technology* of the *game* still isn't being matched by many titles.
Most games still have crappy (and slow) match making. We still aren't able to record our SP and MP matches and edit them. We still cannot modify MP levels in most titles. There is no social or sharing tools. And the number of games with quality coop is pretty far and inbetween.
Where Bungie keeps getting it right is that they have like 300,000 people on THEIR game every night.
Maybe they found a consumer group who wants to keep playing the game month after month instead of spending 8 hours grazing on a pixel? If the investment is the game, as a package, and not focusing singularly on one element (e.g. pixels), then there will be concessions in time and resources.
Obviously Bungie heard some of us thought they should improve the graphics some, and they seem to be addressing it. It will never make some completely happy (like myself unless it really is clean and completely functional; stylized games get an easier pass here as they can reach their gameplay design perfectly with graphics that are perfect) and some would never be happy no matter what.
But I still play Halo 3 and can say this much: As long as the gameplay is balanced, fun, and offers longevity and continues to outpace the industry in social features I don't really care if the graphics are "just" evolutionary. So it ain't about Bungie making money, it is about Bungie offering stuff to the market that other premier 1st party developers don't even bother to do--
probably because they are so obsessed fixing their G-buffer bugs, pairing down their AI routines, and spending a ton of time checking animation issues instead of investing in coop and other gameplay features.