Yeah it does but I do hope they make some changes to it. The gameplay in firefight was great but the game parameters were poor.
Too many skulls and too many waves lead to hours and hours of continous play. Unlike Horde which kept track of progress with Waves, you had no such thing in firefight. You start fresh each time. No matchmaking was an another obvious one but that has been fixed. The key here is shorter game lenght and/or progress checkpoints.
"The testers have started doing this thing where they give themselves invulnerability, unlimited weapons, bottomless clip, unlimited armor abilities, so they can give themselves jet pack and stay in the air infinitely and rain down unlimited rockets. Then they ramp up the AI to an insane degree, but since they're invulnerable, they don't die, but the AI are doing incredible things trying to kill them."The goal in this mode is simply to get the most points before the timer runs out (since you can't actually die). Bakken is quick to note that players will actually earn credits for ridiculous custom modes like this, but, he says, "Not nearly as much...We don't want it to be that players sit there, make the easiest mode, and earn a bunch of credits. They'll be able to do that, but they'll earn maybe a tenth of what they would in matchmaking."
The fact that skulls don't turn on by default will make Firefight awesome in Reach.
It's just the black eye skull that isn't in by default.
It's available in co-op, with all players flying a fighter of their own; but it's not there in multiplayer.
New Space gameplay up on gametrailers, good quality. Looks great reminds me of what a Warhawk 2 (aka Starhawk) would look like.
http://www.gametrailers.com/video/exclusive-space-halo-reach/701419
Reach can't arrive soon enough. Too bad that's probably only one level.
...
A Space combat simulation type game like Wing Commander/Freelancer/Freespace.
I'd buy that for a dollar!
Mancannon said:CRUSHING DREAMS PART 2: there is no new map, or anything of the like, coming to Halo 3 tomorrow. That would have been totally awesome but it's totally beyond reality I'm afraid.
Instead, we are turning on the Reach beta for a day but with the latest/final code and content base! OK NO WE'RE NOT - BUT THAT WOULD'VE BEEN SWEET RIGHT!?
Tomorrow just remember it's the THOUGHT that counts, even if we can't spoil our awesome fans with tons o' sweet content and loot. That said, I'm still excited and looking forward to at least an hour or two worth of new discussion on Gaf!
Also... while Urk is away... sketch (and Lukems) get to play... we are collaborating on fun stuffs for the weekly updates.
Damn, that looks awesome!