Halo: Reach

I believe they added a plethora of customization options for Firefight 2.0. The black eye skull is no longer default at least. :p
 
I don't mind long Firefight matches. I just hate fighting wave after wave of increasingly difficult enemies with less and less ammunition. Then throw on cheap skulls like Blackeye and Catch, and it can get to be a little too much.

But all of that does look to be addressed. It's wierd that we're only about two months away.
 
Yeah it does but I do hope they make some changes to it. The gameplay in firefight was great but the game parameters were poor.

Too many skulls and too many waves lead to hours and hours of continous play. Unlike Horde which kept track of progress with Waves, you had no such thing in firefight. You start fresh each time. No matchmaking was an another obvious one but that has been fixed. The key here is shorter game lenght and/or progress checkpoints.

Well they did mention that you'll be able to customize how many waves of enemies, how many enemies in a wave, what enemies in a wave, what weapons enemies in a wave will use, and on and on and on. :)

Regards,
SB
 
The fact that skulls don't turn on by default will make Firefight awesome in Reach.
Skulls always made it unfairly hard.

No drones is also a good thing - hopefully engineers are also out.

There'll still be plenty of enemy variety -grunts, jackals, skirmishers, hunters and now all the different ranks of Brutes and Elites, you could get hammer wielding Chieftains and sword wielding Zealots charging you at the same time.

I'm also wondering whether the new dropshield armor ability is Firefight/Campaign only.
It might be a bit overpowered in normal multiplayer and it didn't feature in the beta.
 
nice info on firefight stolen from halogaf.
I want jet pack with 300% increased speed and give elites Plasmaguns.


"The testers have started doing this thing where they give themselves invulnerability, unlimited weapons, bottomless clip, unlimited armor abilities, so they can give themselves jet pack and stay in the air infinitely and rain down unlimited rockets. Then they ramp up the AI to an insane degree, but since they're invulnerable, they don't die, but the AI are doing incredible things trying to kill them."
The goal in this mode is simply to get the most points before the timer runs out (since you can't actually die). Bakken is quick to note that players will actually earn credits for ridiculous custom modes like this, but, he says, "Not nearly as much...We don't want it to be that players sit there, make the easiest mode, and earn a bunch of credits. They'll be able to do that, but they'll earn maybe a tenth of what they would in matchmaking."


http://multiplayerblog.mtv.com/2010...ustom-firefight-mode-to-end-all-custom-modes/
 
Hopefully they'll still have a map or two where we can remake a Human Zoo exhibit. :D
 
It's available in co-op, with all players flying a fighter of their own; but it's not there in multiplayer.
 
New Space gameplay up on gametrailers, good quality. Looks great reminds me of what a Warhawk 2 (aka Starhawk) would look like.

http://www.gametrailers.com/video/exclusive-space-halo-reach/701419

Reach can't arrive soon enough. Too bad that's probably only one level.

What would be interesting is if that space combat scene is a hint at what their next game with Activision is going to be. A Space combat simulation type game like Wing Commander/Freelancer/Freespace.

I'd buy that for a dollar!

Regards,
SB
 
Reach can't arrive soon enough. Too bad that's probably only one level.

...

A Space combat simulation type game like Wing Commander/Freelancer/Freespace.

I'd buy that for a dollar!

I completely agree!

And I state it once again: I can't get enough from this cool plasma explosions - they look sensational to me!!
 
Mancannon on gaf he really is a dream crusher



Mancannon said:
CRUSHING DREAMS PART 2: there is no new map, or anything of the like, coming to Halo 3 tomorrow. That would have been totally awesome but it's totally beyond reality I'm afraid.

Instead, we are turning on the Reach beta for a day but with the latest/final code and content base! OK NO WE'RE NOT - BUT THAT WOULD'VE BEEN SWEET RIGHT!?

Tomorrow just remember it's the THOUGHT that counts, even if we can't spoil our awesome fans with tons o' sweet content and loot. That said, I'm still excited and looking forward to at least an hour or two worth of new discussion on Gaf!

Also... while Urk is away... sketch (and Lukems) get to play... we are collaborating on fun stuffs for the weekly updates.
 
I imagine Reach will be RTM by the end of the month. Don't they need approximately 30-40 days to manufacture and distribute enough discs to retailers? Or can they do it much quicker?
 
It "can" be done quicker, but the shorter the timeframe from RTM to launch the more it'll cost, especially if there's a lot of titles going into duplication. And especially if one of those titles is expected to sell multiple millions of copies.

Then again, because this is probably "the" premiere title for X360 this holiday season, MS will make sure there's reserved capacity for it no matter when it RTMs.

Regards,
SB
 
Back
Top