So drop out Rocket, sword, all power items, vehicule and also all AA, only in this case you have everybody on an equal footing.
But maybe is not to be on an equal footing who interest you, but only to not be frustrating so very different.
No, you need power weapons - but they are earnt by getting to the spawn first or killing the user (or if you're lucky you'll stumble across one).
The thing with armor abilities is that it makes the game unpredictable which makes it harder to play well - for example if a guy has a rocket launcher or sniper you normally have visual/audio warning of it - however with things like armor lock you can stick a guy or be about to successfully splatter him with a vehicle only for him to lock and completely negate your advantage (got by skill) in this situation.
I'd prefer a combo of CE and 2's mp pacing along with keeping armor abilities as it makes the gameplay more diverse and tactical.IF AA's are back in Halo 4, make sure that certain one's aren't overpowered or else it will be abused like armor lock.Armor lock is a good idea but flawed in execution by allowing the player's shields to fully recharge which is bullcrap.I believe 343i should add destructible enviornments like you see in BC2 and BF3 because it greatly adds to the immersion and gameplay.
I think they should have standard AAs that are available to all players (no class based powers) like in Crysis - so perhaps everyone can use sprint and jetpack which'd drain a common energy meter.
Armor lock is terrible mainly because it slows down the gameplay so much (especially when you have a whole team doing synchronised armor lock BS in
that room on Sword Base).
As for gameplay, I think ideally it would be more like Halo 3 with faster spartans and higher jump heights than Reach and no separate health.
But they should also keep precision weapons like the DMR (at similar strength and effectiveness) as I think the DMR/BR really made Reach's MP unique - a blend of Halo 3's frenetic close combat encounters and Reach's mid range gameplay would be the best IMO.
Interesting that they didn't start with new tech - I wonder if they're building on the 3 engine or the Reach engine (since the game might have been in development before Reach launched) - though I suppose if it ain't broke.
Actually, while I thought Reach had pretty good graphics for a shooter with the size of its environments I just got BFBC2 for 360 and I am really impressed by how huge their maps are, with the amount of foliage present, persistent smoke, 24 vs 16 players, many more vehicles and then of course the destruction.
Even the mountains in background scenery seem quite high poly compared to similar things in Reach (or maybe it's just art).
Is there anything Reach does in particular that BC2 doesn't? (besides splitscreen and saved films)