I know there are quite a few halo threads already, i think theres room for this one too. =)
I was blown away by h3´s campaign. The levels were more varied, every room was unik etc. But I got a feeling it wont have the same replayability as h1 (i have played that game about a million times), although i have a hard time putting my finger on what makes it so.
There are alot of outdoor environmenst in h3, but i do think they are more confined than in h1. And as far as i can remember there arent any battle in h3 that are on par with the best battles in h1 when it comes to freedom and options for the player. There might be an extra path that alows you to flank the enemy, but not the myriad of alternatives of paths and flanking positions we had in halo1 (like in all the battles of the second level of halo1).
I think the weapon balance was better in the first game, not one useless weapon. No weapon was better than another, they all had thier pros and cons. I tried the pistol a couple of times in h3 but found it useless. I also tried the smg, but dualwielding ut seemed less effective than using the AR, even at close range. I also got a feeling you had more freedom in what weapons to use in hl1. You could take the rocket launcher a couple of times, but that weapon had it limitations to. How many times do have the option to use the rocket launcher in h3? Or the spartan laser? Why not throw in the laser in a couple of other levels?
I think h3 is more like h2 in this regard; more variation in the levels but less freedom. "Heres a tank level, heres a sniper part, here you have two ways of attacking, etc."
I was blown away by h3´s campaign. The levels were more varied, every room was unik etc. But I got a feeling it wont have the same replayability as h1 (i have played that game about a million times), although i have a hard time putting my finger on what makes it so.
There are alot of outdoor environmenst in h3, but i do think they are more confined than in h1. And as far as i can remember there arent any battle in h3 that are on par with the best battles in h1 when it comes to freedom and options for the player. There might be an extra path that alows you to flank the enemy, but not the myriad of alternatives of paths and flanking positions we had in halo1 (like in all the battles of the second level of halo1).
I think the weapon balance was better in the first game, not one useless weapon. No weapon was better than another, they all had thier pros and cons. I tried the pistol a couple of times in h3 but found it useless. I also tried the smg, but dualwielding ut seemed less effective than using the AR, even at close range. I also got a feeling you had more freedom in what weapons to use in hl1. You could take the rocket launcher a couple of times, but that weapon had it limitations to. How many times do have the option to use the rocket launcher in h3? Or the spartan laser? Why not throw in the laser in a couple of other levels?
I think h3 is more like h2 in this regard; more variation in the levels but less freedom. "Heres a tank level, heres a sniper part, here you have two ways of attacking, etc."