Halo 3 IQ discussion * - Stay civil and polite folks!

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E32006 trailer and Luke Smith formerly of 1up now at Bungie.

I think it's intellectually dishonest to deny that Gears and Bioshock look a decent step beyond what Bungie has produced visually. I'll stick by my statement that it's graphically impotent.

Someone's opinion is being intellectually dishonest? WTF?

This discussion is going nowhere fast.
 
Most shots captured by gaming sites are 720p with no AA, IGN, Gamespot etc

Gamespot and IGN have the same screenshots, in different order. Which suggests that these are not their own captures, but they've recieved it from MS/Bungie.

I've already mentioned this in the other topic: we may be looking at a new form of bullshot here. If these screenshots aren't representative of the actual game, then it's clear that their intent was to decieve the audience.
 
Could another option be, based on Bungie comments, that AA and resolution had yet to be locked?
 
Could another option be, based on Bungie comments, that AA and resolution had yet to be locked?

Hm.. I do recall someone from bungie saying that AA was still undecided a few months ago. I'll dig up the link.


http://kotaku.com/gaming/feature/talking-halo-3-with-bungie-260273.php

14 May 2007 said:
So those jaggies, I ask Jarrard, is that really how the final game's going to look?
"It is an open item," he said. "It's just about priorities and in multiplayer we had to focus on a fast game. We are going to prioritize what's best for the game. Right now Halo 3 has no anti-aliasing at all."
Does that mean the game might not have anti-aliasing, or that you include it in the single-player campaign but not online multiplayer?
"We haven't decided on it yet."
 
Gamespot and IGN have the same screenshots, in different order. Which suggests that these are not their own captures, but they've recieved it from MS/Bungie.

I've already mentioned this in the other topic: we may be looking at a new form of bullshot here. If these screenshots aren't representative of the actual game, then it's clear that their intent was to decieve the audience.

What's the difference between that and any other bullshot? 128XAA is somehow less dishonest?

Some parts of H3 are still very pretty. Whenever I get done with campaign I'm going to take a few screens with the game's screenshot features.

The beginning of the fourth level with that massive canyon and storm swirl over the artifact, is great looking.
 
I could have sworn I posted a question in here about Halo 3 graphics. :???:
What does it look like compared to Resistance,because that game looks similar in design.
 
Gamespot and IGN have the same screenshots, in different order. Which suggests that these are not their own captures, but they've recieved it from MS/Bungie.

I've already mentioned this in the other topic: we may be looking at a new form of bullshot here. If these screenshots aren't representative of the actual game, then it's clear that their intent was to decieve the audience.

Interesting, that would make the most sense at this point. I have a GS Total Access account, I could try asking the editors where they got their screenshots from on the "Ask GameSpot" forum.
 
Introducing a PS3 exclusive title VS an Xbox 360 exclusive title comparison in this discussion is not a good idea. You all know cross platform comparisons will just get this thread locked and posting rights limited, so let's do without that, please.
 
wow some of you guys need to get off of those little PC displays and get nice big HDTVs where you can sit back at the proper 8-10 feet. :LOL: comparing them to PC games up close on your monitors does not work for how these games are designed. IMO

Graphics look stunning ang jaggies, unless you pause the game to examine, are not a factor in my enjoyment of it AT ALL. they are hardly noticeable in motion

I'm not saying you are not seeing jaggies, I'm saying you are seeing them FAR more on your set ups than I am on mine. I think the different perceptions are that and that alone.


the other effects and details and sheer number of things going on at once are mind boggling. the small smoke and lighting that radiates from every light source (seemingly) during the battle. the rockets are even detailed down to the bolt as they fly through the air leaving particle effects and lighting trails (beautiful) and in multiplayer there are sometimes 25 of these things going off at once along with the explosions from impact, the effects from several orbs that generate other light and particle effects, the grenades glowing and exploding, the flame throwers and bullets flying. the game is breathtaking. Those of you who have not played the game and replayed in FILM mode and are judging be screens (harshly) need to back off until you play it on a properly calibrated HDTV. :devilish:

I'm not trying to undermine anyone's opinion here but i couldn't agree more with Tap In. The screenshots are practically useless in conveying the organic feel the game takes on in motion. I know bungie takes some heat for their over the top use of colors but in H3, they seem wholly believable once the game is in motion. I'm not going to go as far to say that people really aren't qualified to discuss the IQ until they've played the game, but I will say harsh criticism should only be reserved for those who have.

When i fired up SP tonight (after a proper calibration of course) on the HD display, I honestly could not believe anyone could be complaining the way i've seen. I think that as time goes, appreciation for the nuances will grow, especially through the extensive use of screenshots and saved films where these details will be scrutinized.
 
Could someone please post up some real time, in game shots with a HUD?, I'm interested to see the differnce.

rqzpsn.jpg


Quite frankly I'm astounded by some of the negativity surrounding H3's graphics. The game looks fantastic a lot of the time, in fact there are moments (ie. the caves below the highway) where the game looks as good if not better than Gears or Bioshock.

The HDR lighting is the best I have seen in any title.

Also, the 'screenshot' mode adds AA, NOTHING more.

What you see in those shots is exactly how it looks ingame, minus the jaggies. Everything else is legit. Anyone who has played with the replay editor would be able to see this.
 
Also, the 'screenshot' mode adds AA, NOTHING more.
If they would add some MSAA mode it wouldn't be such a big thing.
Adding high sample supersampling does affect aliasing of shaders, alpha textures and gives anisotropic quality to a simple trilinear filtered texures.
 
rqzpsn.jpg


Quite frankly I'm astounded by some of the negativity surrounding H3's graphics. The game looks fantastic a lot of the time, in fact there are moments (ie. the caves below the highway) where the game looks as good if not better than Gears or Bioshock.

The HDR lighting is the best I have seen in any title.

Also, the 'screenshot' mode adds AA, NOTHING more.

What you see in those shots is exactly how it looks ingame, minus the jaggies. Everything else is legit. Anyone who has played with the replay editor would be able to see this.

I'm starting to come around to this thinking as I get farther into the game. The first 3 and 1/2 levels are very pedestrian graphically..then starting around the scarab tank battle, things start to look anywhere from nice to amazing.

And the scale is mindboggling in some areas. You can see playable area for seemingly miles in some desert areas.

This about the third time I've changed my opinion on the game, but as I hit the later levels my opinion is trending up again.
 
However, if Halo3 was to have the graphics fidelity of those games then the gameplay would follow suit. *THAT* would not go over well with the existing fanbase, which lets be honest, will be majority of the following.

...

If a graphical compromise needs to be made to bring forth that sort of actions ROUTINELY! throughout a game, I'm all for it.

I agree with this whole heartedly. The 640 thing and the IQ issues are jarring suprises, but it goes to show how much Bungie wanted to make the gameplay experience that the series and the fans demand. It's kind of a shitty tradeoff, but it was (imo) the correct descision. It will be paying off bigtime when the last of the Halo triligy is still being played and enjoyed feverishly 3 or 4 years from now. Console games will start looking ...mmmm.... not "as great" in general. The fact that Halo 3 is not in the upper echelons of graphics will be almost entirely overlooked and rightly so.

Go Bungie for taking the high road on what must have been a vexing series of descisions.




G

I've already mentioned this in the other topic: we may be looking at a new form of bullshot here. If these screenshots aren't representative of the actual game, then it's clear that their intent was to decieve the audience.

It's more than shady. It's horseshit. I am not happy with this behavior. Massivly oversampled "screenshots" may perhaps have there place, but the ones manipulated to appear 720p? Total hoseshit.
 
This is the remaining mystery.

Most shots captured by gaming sites are 720p with no AA, IGN, Gamespot etc

This is not a result of the ingame screenshot tool, as they would be 1080p with tons of AA.

So, it must be from their own capture hardware, which indicates the game IS outputting at 720p.

Very strange...

Capture card? They dont capture from the framebuffer but they capture directly from the video output on a capture card hence why the game comes out as 720p because its already been upscaled by the scaler chip.
 
Introducing a PS3 exclusive title VS an Xbox 360 exclusive title comparison in this discussion is not a good idea. You all know cross platform comparisons will just get this thread locked and posting rights limited, so let's do without that, please.

Ah I see,noted for future reference. ;)
 
It's strange..

I fired the game up again last night and it seems that the later levels in the game look much better than the first few.. Mainly in terms of texture quality..

Still no AA though..
 
It's strange..

I fired the game up again last night and it seems that the later levels in the game look much better than the first few.. Mainly in terms of texture quality..

Still no AA though..
Wow, disagree completely. The first level in the jungle is the most attractive to me.

The fact that the screenshot renders at 1920x0180 and adds AA explains why the mip-filter is moved back in screenshot mode as I guessed, it does improve the textures slightly as compared to actual gameplay.
 
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