He probably didn't play it. Look at his posting history and awesome ducking skills.
I do miss that old rating system every now and then...
Gears at least uses some sort of AA on certian objects, and some selective edge bluring as well; but I haven't seen anything of the sort in Halo 3 in and the lower rendering resolution just makes the jaggies that much thicker.
Blim said:You could cut yourself with some of the jaggies in there (note this is an extreme case, most of the time the game doesn't look aliased), but the covenants and other dynamic objects look pretty good with no trace of aliasing. It's like the static part of the level is rendered using a different resolution/AA than the rest.
When the E3 07 "step-counting" incident occurred, Frankie posted in unequivocal terms that Halo 3 did indeed render at 720p.
Frankie said:I think the originator of that bizarre analysis forgot that we had a PUBLIC BETA AVAILABLE TO THE ENTIRE WORLD FOR A MONTH instead of spending all day counting stair-stepping on poorly encoded QuickTime movie of a trailer. Some stuff is beneath even my contempt. And my contempt swings looooooow.
To anyone saying visual fidelity was being hyped, can you please provide links? I don't recall that. I remember the Forza crew talking all their amazing graphical features which didn't really happen, and likewise Factor 5 on lair, but Halo's graphics is not something I recall the developers of MS talking up.
Unequivocal? They don't confirm anything to me. :|
Devil's Advocate: So what if there was a public beta available? He could have been thinking 480p, and his words would have a different meaning.
What's the native res on his TV?
That shot has so much jpeg compression that would be impossible to see AA used on such small details as the jackal's shield. But having played though the campaign and quite a bit of multiplayer as well, I've yet to see any AA on anything. Shame Bungie's "screenshot" function doesn't have the option to provide actual screenshots, it would make this discussion a whole lot easier.hm...
http://www.neogaf.com/forum/showpost.php?p=8010469&postcount=101
There is a tiny bit of aliasing on the jackal's shield, but it certainly does look like AA on the characters there. This may be worth exploring in particular.
That's hardly real hype though. Saying they aiming for targets and whatnot, isn't making promises or really talking up the title. It's also a fuzzy PR area talking about 'game engine' to cover super looking cutscenes alongside ordinary gameplay. Also the E3 2006 trailer came with plenty of caveats at the time - not least E3 trailers are starting to get just plain dodgy!There was some talking up the graphics in the making of the 2006 E3 trailer video.
i see ppl are coming around to the fact that halo3 aint a graphical masterpiece...
Well he did vote in the poll that he finished the game in under 6 hours though...
Bottom line here is, if the game looks good - who cares what resolution it's rendered at. If it sells...then despite what us elitest snobs think...it's a successfull game, and given that Halo 3 produced 170million dollars on launch day...it's a successfull game despite it's internal rendering method
Of course expecting two dozen Gears of War Locusts on screen with a handful of marines, a warthog, and a couple of banshees and a scarob in the distance is expecting far too much as well.
No i did not (really), i was playing (actually more watching than playing ) at my bro's yesterday and it was actually mostly his achievement, but since he's not registered here i entered this for him right away
On topic:
I agree that the lighting in this game is very good and adds to a much more intense experience than for example Gears in this regard, but for me the negatives in its graphics still stand out much more than this although the lighting helps hiding those negative issues alot in some cases.
Overall though, it just doesn 't look very good to me.
I think Quaz has done a fantastic job of proving that the game is indeed 640p. Surely all doubt should be removed at his point.
What I'm still wondering about, is why Gamespot has 720p screenshots that appear to be native resolution with no anti-aliasing or AF. Here is one of the screenshots I'm talking about, and here is a cropped-out section zoomed 400% that clearly shows there's aliasing on the NPC's and level geometry. I have no idea where GS got those screenshots from, but something seems fishy here.