Halo 3 IQ discussion * - Stay civil and polite folks!

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When the E3 07 "step-counting" incident occurred, Frankie posted in unequivocal terms that Halo 3 did indeed render at 720p.
 
He probably didn't play it. Look at his posting history and awesome ducking skills.

I do miss that old rating system every now and then...

Well he did vote in the poll that he finished the game in under 6 hours though...
 
Gears at least uses some sort of AA on certian objects, and some selective edge bluring as well; but I haven't seen anything of the sort in Halo 3 in and the lower rendering resolution just makes the jaggies that much thicker.

hm...

http://www.neogaf.com/forum/showpost.php?p=8010469&postcount=101

Blim said:
You could cut yourself with some of the jaggies in there (note this is an extreme case, most of the time the game doesn't look aliased), but the covenants and other dynamic objects look pretty good with no trace of aliasing. It's like the static part of the level is rendered using a different resolution/AA than the rest.

There is a tiny bit of aliasing on the jackal's shield, but it certainly does look like AA on the characters there. This may be worth exploring in particular.
 
When the E3 07 "step-counting" incident occurred, Frankie posted in unequivocal terms that Halo 3 did indeed render at 720p.

http://www.neogaf.com/forum/showpost.php?p=7302470&postcount=2990

Frankie said:
I think the originator of that bizarre analysis forgot that we had a PUBLIC BETA AVAILABLE TO THE ENTIRE WORLD FOR A MONTH instead of spending all day counting stair-stepping on poorly encoded QuickTime movie of a trailer. Some stuff is beneath even my contempt. And my contempt swings looooooow.

Unequivocal? They don't confirm anything to me. :|

Devil's Advocate: So what if there was a public beta available? He could have been thinking 480p, and his words would have a different meaning.

IMHO, it's pretty bad that they won't declare outright the internal rendering resolution of the game when there have been enough times that Epic devs have stated such for Gears of War on their own forums, even SD (4:3) rendering.

i.e.

Why can't they just state it instead of trying to deflect the attention to something else? Oh wow, they were able to put out a beta and people had fun. That doesn't answer the question. It's a simple technical question demanding a simple technical answer.
 
To anyone saying visual fidelity was being hyped, can you please provide links? I don't recall that. I remember the Forza crew talking all their amazing graphical features which didn't really happen, and likewise Factor 5 on lair, but Halo's graphics is not something I recall the developers of MS talking up.

There was some talking up the graphics in the making of the 2006 E3 trailer video.

http://www.youtube.com/watch?v=X5vE6tnyqe0

There was a HD version out there somewhere.
 
Unequivocal? They don't confirm anything to me. :|

Devil's Advocate: So what if there was a public beta available? He could have been thinking 480p, and his words would have a different meaning.

Plus, Quaz51 did the step counting on pics he took himself, not on any of the released screenshots or viddy footage.
So it is 640p.
 
hm...

http://www.neogaf.com/forum/showpost.php?p=8010469&postcount=101



There is a tiny bit of aliasing on the jackal's shield, but it certainly does look like AA on the characters there. This may be worth exploring in particular.
That shot has so much jpeg compression that would be impossible to see AA used on such small details as the jackal's shield. But having played though the campaign and quite a bit of multiplayer as well, I've yet to see any AA on anything. Shame Bungie's "screenshot" function doesn't have the option to provide actual screenshots, it would make this discussion a whole lot easier.
 
There was some talking up the graphics in the making of the 2006 E3 trailer video.
That's hardly real hype though. Saying they aiming for targets and whatnot, isn't making promises or really talking up the title. It's also a fuzzy PR area talking about 'game engine' to cover super looking cutscenes alongside ordinary gameplay. Also the E3 2006 trailer came with plenty of caveats at the time - not least E3 trailers are starting to get just plain dodgy!

The amount of misleading done regards Halo 3's visuals to me is no different to the average of titles. Lots of the best footage shown in trailers doesn't appear to the same quality and depth in the actual game. IMO, any disappointment comes more from a lack of salt and scepticism regards developer comments and trailers than anything ;)
 
i see ppl are coming around to the fact that halo3 aint a graphical masterpiece...

I see many people over the past few pages that have recognized the graphics were never to be the selling point of this game as it was never intended to be.

I also see over the last few pages, quite a few people looking to down this title for not living up to something it never intended or claimed to be.



As for why the title has such graphic limitations, same as any other game. Developers make tradeoffs along the way of development.

Personally I think they went a little nuts with the multiple render-targets/shaders/lighting and would have liked to see 720p 4xAA instead.
 
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Well he did vote in the poll that he finished the game in under 6 hours though...

No i did not (really), i was playing (actually more watching than playing ) at my bro's yesterday and it was actually mostly his achievement, but since he's not registered here i entered this for him right away :)

On topic:
I agree that the lighting in this game is very good and adds to a much more intense experience than for example Gears in this regard, but for me the negatives in its graphics still stand out much more than this although the lighting helps hiding those negative issues alot in some cases.

Overall though, it just doesn 't look very good to me.
 
Bottom line here is, if the game looks good - who cares what resolution it's rendered at. If it sells...then despite what us elitest snobs think...it's a successfull game, and given that Halo 3 produced 170million dollars on launch day...it's a successfull game despite it's internal rendering method

:)

Some people can go into an Arts program not caring about quantum physics or how molecules interact or how a refrigerator works etc etc. Some people do.

I
care because I want to understand behind the scenes what is going on. What limitations did they encounter necessitating a drop in resolution. How can it be fixed in future hardware? I'm curious.

I don't want to take things for granted.

I'll buy it for its gameplay merits first and foremost, not because it renders with infinity billion pixels. But just because I like it, I shouldn't be able to ask for any technical details? Preposterous.
 
Of course expecting two dozen Gears of War Locusts on screen with a handful of marines, a warthog, and a couple of banshees and a scarob in the distance is expecting far too much as well.

This sums it well for exaggerated expectations. Gears and Bioshock (even more) are about limited enemies on screen and fighting in close areas. There is nothing wrong with that. It obviously worked out well for them.

However, if Halo3 was to have the graphics fidelity of those games then the gameplay would follow suit. *THAT* would not go over well with the existing fanbase, which lets be honest, will be majority of the following.

There's a part on Tsavo highway where a buddy and me in co-op were fighting a crap load of brutes. We were unloading nades/trip mines/bullets and all the brutes were just all over the place. Some using jetpacks. Others using all sorts of guns. It was absolutely CHAOS! it was the sort of chaos that Gears and Bioshock simply cannot provide becuase the scale is limited. During this fight, there were no slowdowns or tearing. Everything was smooth and fluid.

If a graphical compromise needs to be made to bring forth that sort of actions ROUTINELY! throughout a game, I'm all for it.

Another things, the bright outdoors and lighting really magnifies the weaker points. Case in point. There's a level where when you first go through it, it's nice n' bright but something happens and everything turns dark and gloomy (Gears style) Because the lighting gets dim and dark all of a sudden the graphic fidelity goes up because the weaker points are being masked by the lack of bright lights. Hope that makes a bit of sense!
 
No i did not (really), i was playing (actually more watching than playing ) at my bro's yesterday and it was actually mostly his achievement, but since he's not registered here i entered this for him right away :)

On topic:
I agree that the lighting in this game is very good and adds to a much more intense experience than for example Gears in this regard, but for me the negatives in its graphics still stand out much more than this although the lighting helps hiding those negative issues alot in some cases.

Overall though, it just doesn 't look very good to me.

Link us your brother bungie.net profile.
 
Folks, do not mix the Halo threads. There's a reason why we split it into several parts. So everyone can voice their opinions without chaotic mix-up!
 
I think Quaz has done a fantastic job of proving that the game is indeed 640p. Surely all doubt should be removed at his point. ;)

What I'm still wondering about, is why Gamespot has 720p screenshots that appear to be native resolution with no anti-aliasing or AF. Here is one of the screenshots I'm talking about, and here is a cropped-out section zoomed 400% that clearly shows there's aliasing on the NPC's and level geometry. I have no idea where GS got those screenshots from, but something seems fishy here.
 
I think Quaz has done a fantastic job of proving that the game is indeed 640p. Surely all doubt should be removed at his point. ;)

What I'm still wondering about, is why Gamespot has 720p screenshots that appear to be native resolution with no anti-aliasing or AF. Here is one of the screenshots I'm talking about, and here is a cropped-out section zoomed 400% that clearly shows there's aliasing on the NPC's and level geometry. I have no idea where GS got those screenshots from, but something seems fishy here.

This is the remaining mystery.

Most shots captured by gaming sites are 720p with no AA, IGN, Gamespot etc

This is not a result of the ingame screenshot tool, as they would be 1080p with tons of AA.

So, it must be from their own capture hardware, which indicates the game IS outputting at 720p.

Very strange...
 
Has anyone tried playing around with the game settings, notably any differences between 720p on a native 720p display and some of the other display formats that the 360 scales?
 
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