nAo said:That's tiling in its worst case
I thought in order to use dof, an accumulation buffer was necessary Is it not possible to have the frames dumped to gddr for accumulation?
nAo said:That's tiling in its worst case
Of course it is, but you don't want to render ALL geometry N times, that's why this is tiling worst case. (with tiling you usually need to render a subset of your geometry more than one time)TheChefO said:I thought in order to use dof, an accumulation buffer was necessary Is it not possible to have the frames dumped to gddr for accumulation?
nAo said:Unfortunately all these techniques you enlisted don't provide AA, moreover AA in a shader would not help edges at all and it would not help frame rate as well!
Are you kidding? did they say that? cool!Acert93 said:As far as I know, MS "considers" DOF and Motion Blur "forms" of Anti-Aliasing.
Titanio said:Ouch. That's a pretty stinging rejection of a rather fundamental design choice MS and ATi made. And Valve likes ATi!
Could you ask if there will be kb/mouse support?
Titanio said:Ouch. That's a pretty stinging rejection of a rather fundamental design choice MS and ATi made. And Valve likes ATi!
Could you ask if there will be kb/mouse support?
nAo said:Are you kidding? did they say that? cool!
nAo said:Of course it is, but you don't want to render ALL geometry N times, that's why this is tiling worst case. (with tiling you usually need to render a subset of your geometry more than one time)
DOF effects can be implemented in many ways but on Xenon you need to dump out to gddr your back buffer at least once (+ another one..)
ERP is saying a different thing..not that M$ considers DOF or blur as AA..Acert93 said:I cannot find a more direct source, but this seems to indicate such at about the time period it was stated. When this was discussed at B3D ERP seems to indicate the same, though he said you would have to be careful. Although since then we have seen games like those powered by UE3 not use MSAA at all so it does appear to have been removed as a requirement.
spdistro said:I'm sorry what? Pgr3 didnt have the available tools at launch to get the most out of the 360 system at launch, but there are other ways of doing work to get AA aside from tiling whcih is just 1 of the options. Ur being quite judgemental too early.
Ben-Nice said:360 doesn't support K/B mouse. Only for text input not for controlling games.
This is not what I said, I havent talked about accomulation buffers. DOF can be implemented as a post processing effect, you don't need to send your geometry multiple times hence there's no camera matrix to be adjusted/jittered at all.TheChefO said:So if they are already rendering dof fx and must use an accumulation buffer to achieve this result, could they not also sub-pixel jitter the camera as well in the same frame to achieve AA or am I misunderstanding?
I think this came after MS's list of mandatory requirements included AA, they reworked it to include any form of smoothing such as DOF for those titles they wanted to release without AA. I don't know what the official stance on AA is now. It was suggested the leniency for lack of AA was only on launch titles, which would mean all upcoming titles would have to have AA. What they class as AA though isn't clear.nAo said:Are you kidding? did they say that? cool!
Obviously some more contemporary source is required to explain the current requirements.I believe they require at least 720P and some form of AA. They do not specify exactly what (or didn't last time I read the submission docs) you might get away with just motion blur ot DOF
mrwilt said:"We're doing our AA a different way - tiling is not a very good way to spend perf to get visual quality."
What do you think he means by this? I thought tiling was essential to get "free" AA so you could spend on other effects to get visual quality?
nAo said:This is not what I said, I havent talked about accomulation buffers. DOF can be implemented as a post processing effect, you don't need to send your geometry multiple times hence there's no camera matrix to be adjusted/jittered at all.
I have no idea!TheChefO said:What method would you use to achieve 720 AA on 360 without tiling?
Titanio said:Ouch. That's a pretty stinging rejection of a rather fundamental design choice MS and ATi made. And Valve likes ATi!
Could you ask if there will be kb/mouse support?
nAo said:I have no idea!