Hack the Catalyst and find a SM3 chip

Mintmaster said:
Didn't R200 do some fancy interpolation schemes for TruForm? Can't remember the exact calculations, but they were definately more complex than linear. I guess having normal vectors helps.

Geforce3/4 also had fancy tesselation via Bezier patches, right? I don't think it's that ridiculous.
But there is a difference between subdividing a bicubic patch and doing bicubic filtering. Besides, the texturing needs to be much faster.
 
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