Mize said:
Chalnoth, I think you're a bit confused about Hyp-X's' explanation.
Perhaps a re-read would be prudent.
Mize
Hyp-X's explanation is obvious. "Gamma-corrected" AA is done so that it averages final output values (I.e. it averages colors that you would see on the screen, not colors stored in the framebuffer).
Additionally, if you go back and look at the equations, you'll realize that if a gamma value of 1 is selected, then "gamma-corrected" AA will look exactly like non-corrected AA.
This is what I was trying to say: There should be a gamma setting on every video card where the FSAA would still be "gamma correct." By adjusting the gamma wildly on my GeForce4, I was unable to find a gamma setting that didn't result in showing the "dotted line" artifacts.
If anybody with a Radeon 9700 wants to prove the point, try this.
Take a screenshot of a game in wireframe mode (Morrowind is ideal...the command in the console is simply "twf"). For comparison's sake, 2x FSAA would be ideal. Before exiting the game, see how apparent the "dotted line" effects are, if you can see any.
After exiting the game, the final screenshot may show different "dotted line" effects (If the Radeon 9700 is indeed doing it optimally, it should look a bit worse...in the screenshot...since in-game gamma and desktop gamma are usually different). Please try to adjust the gamma with a photo-editing program to make it look closer to the way it looks in-game, if necessary.
If the final shot can offer significantly less "dotted line" artifacts than I see on my system, I will be convinced.
However, currently I am very skeptical that these particular artifacts will be solved all that well. That is, consider this: white line on black background (as shown by Hyp-X). The final output value of the "wider" portion of the line should always be halfway inbetween the black and the white when seen on the screen. Without proper gamma correcting, it may not be. That is, even with proper gamma, it seems that the "dotted line" artifact should still result.