Ok it's time to dust the brain a little. A couple years ago I made some assumptions that I haven't bothered to verify. Can someone give succint definitions of multi-sampling and super-sampling and their advantages/disadvantages? e.g. I never really got the whole big deal about alpha textures and super-sampling
1) During multi-sampling multiple texture samples are blended to get each pixel's final color - high bandwidth requirement for texture lookups?
2) During super-sampling the image is rendered to a higher resolution and then downsampled - high fillrate requirement?
Also, if someone can give a good straight-forward explanation of why AA/AF is fillrate/bandwidth dependent that would be helpful too. I'm sure all of this info is muddled in my brain somewhere but I'd like to see it on paper (screen)
Thanks!!
1) During multi-sampling multiple texture samples are blended to get each pixel's final color - high bandwidth requirement for texture lookups?
2) During super-sampling the image is rendered to a higher resolution and then downsampled - high fillrate requirement?
Also, if someone can give a good straight-forward explanation of why AA/AF is fillrate/bandwidth dependent that would be helpful too. I'm sure all of this info is muddled in my brain somewhere but I'd like to see it on paper (screen)
Thanks!!