Silent_Buddha
Legend
The mechanics in this case isn't necessarily dumbed down, although character builds are in a way. There's going to be far less variety in character builds, but that's understandable. GW1 was a balancing nightmare due to the millions and millions of potential character builds that were possible in it.
Had they wanted to, the GW1 mechanics would fit perfectly on consoles. Only 8 skills at any given time versus 10-14 depending on class. Which expands to quite a bit more with weapon switching or with some character like Elementalists being able to switch element affinity.
It's the presentation that I find insulting at times. The "books" are just the most noticeable aspect of this. Heck, I'd be ashamed to even call them Memos as Memos tend to have more text than their "books." For someone such as me that loves in game lore, it's just a huge shame. Some people may not have liked the occasion walls of text in GW1, but I loved them. Learning about the backstory, the gods, the war of the gods, actually REPLACING a god during the game, and then seeing the new lore building up around the new god.
But at least the UI for the PC version has been designed with the PC in mind with options to scale the entire UI. As well the expected things like resizing certain windows (inventory for example).
And the graphics are fantastic. I just wish it had Dx11 tessellation or even PoM. The world just feels so flat compared to Crysis 2 w/Dx11 patch. But then that's a huge problem with just about all games I play now. So can't blame the for this lack.
It's definitely worth checking out each of the races. The starting area's for each are radically different. The Human start is the more visually stunning however. Divinity's Reach is just magnificent. I think I'm going to give a Charr Engineer a try next. Or perhaps a Ranger.
From playing it appears that both the Engineer (med pack) and Elementalist (Water affinity, especially with Staff) are the closest to what you would consider a "healer" in traditional RPGs.
Oh and if trying a Mesmer, get a 2H sword ASAP. That has got to be the coolest attack animation in the game. I love it.
Regards,
SB
Had they wanted to, the GW1 mechanics would fit perfectly on consoles. Only 8 skills at any given time versus 10-14 depending on class. Which expands to quite a bit more with weapon switching or with some character like Elementalists being able to switch element affinity.
It's the presentation that I find insulting at times. The "books" are just the most noticeable aspect of this. Heck, I'd be ashamed to even call them Memos as Memos tend to have more text than their "books." For someone such as me that loves in game lore, it's just a huge shame. Some people may not have liked the occasion walls of text in GW1, but I loved them. Learning about the backstory, the gods, the war of the gods, actually REPLACING a god during the game, and then seeing the new lore building up around the new god.
But at least the UI for the PC version has been designed with the PC in mind with options to scale the entire UI. As well the expected things like resizing certain windows (inventory for example).
And the graphics are fantastic. I just wish it had Dx11 tessellation or even PoM. The world just feels so flat compared to Crysis 2 w/Dx11 patch. But then that's a huge problem with just about all games I play now. So can't blame the for this lack.
Norn Elementalist 14, time to change to another class
Probably Human Warrior, maybe Mesmer.
It's definitely worth checking out each of the races. The starting area's for each are radically different. The Human start is the more visually stunning however. Divinity's Reach is just magnificent. I think I'm going to give a Charr Engineer a try next. Or perhaps a Ranger.
From playing it appears that both the Engineer (med pack) and Elementalist (Water affinity, especially with Staff) are the closest to what you would consider a "healer" in traditional RPGs.
Oh and if trying a Mesmer, get a 2H sword ASAP. That has got to be the coolest attack animation in the game. I love it.
Regards,
SB