Guild Wars 2: A Different Kind of MMO

I have watched some of the more recent GW2 videos and I think it looks amazing. I will definately be letting my dad know about it as he likes MMOs and was really invested in the AC platform for years... and years (maybe still pays!)

Question: Is the combat point and click like or is there a class that has controls/gameplay like Kingdoms of Amalur: Reckoning?
 
You have 10 skills to use at the right time and location, not just a few buttons that you combine in different ways/timing to get specific results.
AFAIR you can target, but weapons are "physical". (The game is using hitboxes.)
 
You have 10 skills to use at the right time and location, not just a few buttons that you combine in different ways/timing to get specific results.
AFAIR you can target, but weapons are "physical". (The game is using hitboxes.)

Yes, it would seem that there is some "physical" skill involved in fighting, and it's not completely stat based. A strong positive in my book, and one I'd like to see taken further. This, and even more so the possibility of occasionally partaking in larger events without the hassle of guild memberships and such, are very attractive. Add the lack of monthly fees which makes it natural to let the amount of gameplay follow the ebb and flow of your life over time, and it becomes a product that deserves support on general principle!
 
I have watched some of the more recent GW2 videos and I think it looks amazing. I will definately be letting my dad know about it as he likes MMOs and was really invested in the AC platform for years... and years (maybe still pays!)

Question: Is the combat point and click like or is there a class that has controls/gameplay like Kingdoms of Amalur: Reckoning?

Not sure if the PC version will have console controls or not. The game has been designed with consoles in mind however as it will be receiving a console version. Unknown whether that will be simultaneous with PC or not at this point.

Hence the character skills/powers are grouped into 2 groups of 5. Easy to map primary to controller buttons and then second via a modifery button. There's an addional set of 4 class skill modifer/action buttons. Will also need a dedicated attack, jump, dodge button. So it's very doable on console.

Combat won't be Kindoms of Amalur like. It's RPG with Action elements and not Action with RPG elements. Imagine ME1 style of combat except that you have "sticky" targetting. On PC you can manually select targets with a mouse (typical MMORPG) or I believe the system will attempt to auto-target what is under your cross hairs if you blind fire abilities. Again, console controller friendly.

All that said, no clue if console controls will be supported on the PC, however. Haven't seen mention of console controller use on PC in any of the Media BETA video's however. Then again many of those same PC Media video's for Kingdoms of Amalur didn't mention console controls, so who knows? :)

Regards,
SB
 
Welp, time to get this back on the first page. :)

Just got the invite to the BETA weekend as I imagine all the pre-purchasers did. And of course, their forum has crashed due to the load of everyone trying to get there to download the client. :p No biggie though as it shouldn't start until Friday at the earliest. :D

Regards,
SB
 
Got it too, but already launched the previous client last night and it auto updated ;)
 
Heh, I was surprised how large it is for a BETA. I figured they'd limit the world, but it appears to be the entire game judging by the size.

And my GW grind is over. 30 points and all ready for GW2 now. :D

Regards,
SB
 
I pre-ordered this like 3 years ago at Gamestop. I read how pre-purchases were eligible for the beta, but does that include boxed copies from retailers like Gamestop?
 
I pre-ordered this like 3 years ago at Gamestop. I read how pre-purchases were eligible for the beta, but does that include boxed copies from retailers like Gamestop?

Yes, as long as it is a "pre-purchase" and not a "pre-order." I'm going to guess that yours is still a pre-order. You can probably contact gamestop to have them convert it to a pre-purchase.

If you did the pre-purchase which was only available starting a couple weeks ago, then you paid up front for the game and if it was a physical copy they mail you a box containing your registration code which you then use to link GW2 to your GW1 account (if you have one) as well as registering your game. If it's a digital copy then it all happens right after you finish the pre-purchase.

Regards,
SB
 
Yes, as long as it is a "pre-purchase" and not a "pre-order." I'm going to guess that yours is still a pre-order. You can probably contact gamestop to have them convert it to a pre-purchase.

If you did the pre-purchase which was only available starting a couple weeks ago, then you paid up front for the game and if it was a physical copy they mail you a box containing your registration code which you then use to link GW2 to your GW1 account (if you have one) as well as registering your game. If it's a digital copy then it all happens right after you finish the pre-purchase.

Regards,
SB

Went to Gamestop and talked about pre-order bonuses. They asked my information and then printed me a receipt with a beta code. The client is downloading as I type this! Seems like the file is gigantic. When do the servers go live?
 
Interesting, they are completely sold out of digital copies in the US. So whatever physical copies are left will be the only copies available for purchase for a while.

Similar to Blizzard with the WoW launch there's going to be a limited amount of copies/codes for each region in order to attempt to keep server load under control. Once they feel that is stable after launch, they'll start releasing more copies/codes.

Glad I pre-purchased, otherwise it's quite likely I wouldn't get to play for a month or more after release.

Regards,
SB
 
Right now it's in 9:50.

(Use the forum post time to get the correct time for you ^^)
I'll start with a Charr Elementalist or Norn Warrior, what to choose... !
 
I've messed around a bit with a Mesmer and Elementalist so far. The visuals in the game can be quite breathtaking at times. First time entering Divinity's reach is almost overwhelming when you look at the city laid out before you. But once you plough in and get used to it, it's not so overhwhelming.

The big thing that I'm finding is that with the limited time for this weekend, I feel rushed. So I have to remind myself that there's no hurry and take my time and enjoy the surroundings and try not to rush around willy nilly. :)

The biggest annoyance so far is how much they are catering to the console crowd with some of the design decisions. Yes, the console version is likely to come out later than the PC version but all you have to do is look at the "books" in the game to see the console influence. Less books than short notes. /sigh.

Still, even considering that, it's nice to see the lore established in GW1 continues quite faithfully in GW2, at least thus far. The sense of continuity is very gratifying.

I'm not sure I like the changes to the gameplay, but it's early yet so I'll see how I adjust to it. :)

Regards,
SB
 
Norn Elementalist 14, time to change to another class :)
Probably Human Warrior, maybe Mesmer.
 
The biggest annoyance so far is how much they are catering to the console crowd with some of the design decisions. Yes, the console version is likely to come out later than the PC version but all you have to do is look at the "books" in the game to see the console influence. Less books than short notes. /sigh.

Those decisions would most likely still be in place if the game was designed as a PC exclusive without the intention of releasing on consoles later on. There is an "expanded market" to capture on every platform. However, that streamlining/dumbing down of the mechanics does not necessarily lead to moar moniez in every case.
 
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