[EOCF] Tim
Newcomer
Davros, I owe you one mate, that has to be it. Will have a look later today!
This utility enables the graphics of some games to work optimally with PowerVR technology.
Some games display a halo of solid color around objects, such as in the example below:
If you are experiencing this problem, follow the steps below.
If your game is listed in the dialog box
1. Click the game's description to turn the 2D/3D Compositing setting on.
2. Click Exit.
3. Restart the game.
If your game is not listed in the dialog box
1. Click Add. The add new game dialog box is displayed.
2. In the Application column, type in the name of the executable file for the game, in the form app_name.exe
If you are not sure of this filename, the best way to find it is through the Find facility (click the Start button and point to Find). The filename usually has the extension .EXE or .COM. For example, if your game were called Chess, you would search for Chess.EXE on your hard drive. If this did not work, you would search for Chess.COM
3. In the Description column, type in a brief description of the game, in capitals or lower-case including symbols and digits, up to a maximum of 35 characters.
4. Click OK. The PowerVR D3D Setup dialog box is displayed.
5. Click Exit.
6. Restart the game.
If you want to modify an existing game's entry
1. Highlight the game's application name, and click Edit. The edit game dialog box is displayed.
2. In the Description column, type in a brief description of the game, in capitals or lower-case including symbols and digits, up to a maximum of 35 characters.
3. Click the 2D/3D Compositing box to turn the utility on.
4. Click OK. The PowerVR D3D Setup dialog box is displayed.
5. Click Exit.
6. Restart the game.
"Pile" is certanly the appropriate word. I need to tidy them up. (And is "busy" a euphamism for "disorganised"? ;-) )He has quite a nice pile of old cards, which I'm sure that the history of is very interesting, but sadly SimonF has a tendancy to be very busy
LOL: I didn't think the board supported a fish-eye projection. Seriously though, I rather doubt I have midas 3 driver.[EOCF] Tim;1595516 said:Wow, this is great, I just got my Midas 3 Compaq board out. Really wanted to do some testing on this one after having been in storage for ages. Frantically looking just about anywhere for a driver, but can't find any. Stumbled on this topic by chance. Simon, Rys, can you help me out here? Board is the one picture below.
IIRC, there were quite a few changes between the separate ISP/TSP combo and the integrated PCX1 and PCX2s. I think one of the changes was the addition of a "TLB" to allow the chips to read (at least some of) the 3D model data directly from PC main memory rather than the on-board RAM. That, for a start, would make the drivers completely incompatible.Does the Avalanche3D work, drivers and all? Damn, I'd love to have one too.
I have a feeling that everything might have been driven by a register interface and so the setup time in software, maintance and hand-holding probably made it inefficient for anything besides enormous triangles.nor did I know that my S3 Virge had such a thing as hardware acceleration for 3d. I experienced bilinear filtering for the first time with S3 Virge and Monster Truck Madness. I think it actually rendered a frame every second if I recall correctly.
I don't remember for sure, but I don't think we had any full blown driver for Axe, just some utilities for bring up procedures.
So there you have it.There is no built in boot screen or anything like that, the best you could possibly to achieve with that is bios show it as a PCI device on the bus. Can't remember the device/vendor ID you should look for. If it shows, then you should be able to access the on board memory. But, since it is very little visible you can achieve with that I'd just keep my motherboard safe and not put it in
To my knowledge the Axe board you have is the only piece outside the company, the earlier pictures of boards (interner) I think have been taken by people at some places where we have had the board with us. We have maybe two or three such boards at the office.
the S3 Virge would ran two demos that came on the CD, descent II and terminal velocity, those would run great with bilinear filtering at 640x480. good image quality. too bad I never could run anything else, and I guess those games were made with a 486 DX/2 66 in mind.
Can't really say much more than that, but I'll try and get permission from the powers that be to talk about it a bit more, since it's a cloaked bit of PowerVR history.