Guess what this is....

Discussion in 'Architecture and Products' started by Rys, Aug 1, 2011.

  1. [EOCF] Tim

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    Davros, I owe you one mate, that has to be it. Will have a look later today!
     
  2. Davros

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    Oh the days of graphics drivers being under 100k
    keep us informed of your progress...
     
  3. Rootax

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    Aaaah, I can't resist, I love / loved PowerVR so much (don't look at me like that...)

    [​IMG]
     
  4. [EOCF] Tim

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    Good and bad news, the driver did recognize the card and went to install but came up with a Midas Windows 95 Installation Disk not found error. It couldn't find PVRHAL32.DLL, PVRTHK16.DLL, PVRWIN32.dll and quite a few more.

    It seems this driver is to enable D3D for the card. Three files, one help file, PVRILOAD.exe, which loads on Win7! Enables PowerVR D3D HAL tray icon, setup etc. Third files is VideoLogicMIDAS.INF which is the actual driver, it's got entries for Directx3 games such as Hellbender, Monster Truck Madness, Hyper Blade, Agilewarrior.

    Help file below :

     
  5. Mendel

    Mendel Mr. Upgrade
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    MMmm... Monster Truck Madness. I think it was the first Direct3d game I ever played... before that I didn“t even know what hardware acceleration meant... nor did I know that my S3 Virge had such a thing as hardware acceleration for 3d. I experienced bilinear filtering for the first time with S3 Virge and Monster Truck Madness. I think it actually rendered a frame every second if I recall correctly.

    Anyways that got me interested enough to buy a magazine that had article about hardware acceleration so I found out about 3dfx and PowerVR and stuff... and so I bought Voodoo Rush ... facepalm... Well, it was a quite a bit better but it would never run every early glide game. Nor did Voodoo 2 that I got after that... I never got to play hardware accelerated Fatal Racing for instance, which bugs me to this day.
     
  6. [EOCF] Tim

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    I've got a long forgotten patch for Fatal Racing for the Game Glint (Creative Blaster VLB). That's something I still need to pursue.
     
  7. Davros

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    I loved fatal racing - still got it
    Maybe rhys can help you with midas 3 drivers,

    ps: those files seem to be standard pvr files maybe standard pcx1 drivers would world

    found this : (from standard pvr)
    [Version]
    Signature="$CHICAGO$"

    [DestinationDirs]
    DefaultDestDir=10
    Midas_WindowsFiles=10
    Midas_SystemFiles=11

    [DefaultInstall]
    DelFiles=Midas_WindowsFiles,Midas_SystemFiles
    DelReg=Midas_DelReg
    UpdateInis=Midas_DelInis
    Restart
    Reboot

    [DefaultUninstall]

    [Midas_SystemFiles]
    pvriload.exe
    pvrhelp.hlp
    pvrhal32.dll
    pvrwin32.dll
    pvrthk16.dll
    pvrthunk.dll
    vsgl.vxd
    pvrsm3d.dll
    pvrsm3d.hlp
    pvrhal32.dll
    pvrinit.exe
     
  8. [EOCF] Tim

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    Interesting that's what I thought as well, will check again when I'm there next.
     
  9. Simon F

    Simon F Tea maker
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    "Pile" is certanly the appropriate word. I need to tidy them up. :( (And is "busy" a euphamism for "disorganised"? ;-) )


    LOL: I didn't think the board supported a fish-eye projection. Seriously though, I rather doubt I have midas 3 driver.

    IIRC, there were quite a few changes between the separate ISP/TSP combo and the integrated PCX1 and PCX2s. I think one of the changes was the addition of a "TLB" to allow the chips to read (at least some of) the 3D model data directly from PC main memory rather than the on-board RAM. That, for a start, would make the drivers completely incompatible.
     
  10. RudeCurve

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    Cool thread.:grin:
     
  11. Simon F

    Simon F Tea maker
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    I have a feeling that everything might have been driven by a register interface and so the setup time in software, maintance and hand-holding probably made it inefficient for anything besides enormous triangles.
     
  12. Davros

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    well the virge was know as a graphics decelerator (although it was quite feature complete)

    from wiki
    "While revolutionary in delivering an affordable 3D accelerator with good quality 2D performance, the ViRGE earned the unofficial title as the world's first "graphics decelerator" due to its abysmal 3D performance. While the ViRGE could render basic 3D scenes faster than host-CPU based software rendering, turning on features such as bilinear filtering and Z-depth fogging caused the card to slow down to the point where software-rendering would outrun the ViRGE. To this extent, the practical feature set of the ViRGE range was extremely limited."
     
  13. [EOCF] Tim

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    Carsten, as for your question about the Avalanche3D board, I have the answer right here, don't think he would mind me sharing his words.

    So there you have it. :???:

    Also, digging through my emails to back up my statement above :

    Going to build an acrylic wall display for them.
     
  14. Blazkowicz

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    the S3 Virge would ran two demos that came on the CD, descent II and terminal velocity, those would run great with bilinear filtering at 640x480. good image quality. too bad I never could run anything else, and I guess those games were made with a 486 DX/2 66 in mind.
     
  15. Lightman

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    I went through Virge DX 4MB to Virge GX/2 4MB SGRAM and it was much quicker than predecessor. Still too slow for nearly anything available back then and with bugged drivers :(
    After than I had my first true 3D accelerator - RIVA128 - didn't want to go Voodoo way because I needed OpenGL acceleration for LightWave3D in Windows!
     
  16. Davros

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    A month late but that seems to be a theme here
    Happy Birthday to You
    Happy Birthday to You
    Happy Birthday Dear Quote
    Happy Birthday to You.

    Please join with me in wishing the above quote a very happy 2nd birthday
     
  17. Stiletto

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  18. Putas

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    Drivers versions 3.x indeed works with Midas 3, but are very immature. I found only several playable d3d games. The rest often crashes after drawing first frame. Many transparency issues, functionality is pretty down to drawing textured Goraud shaded polygons. No true color output. Even most of SGL games fails because of missing functions. Was there newer driver for Midas 3 then the 3.1?
     
  19. Putas

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    Have to correct myself, Midas 3 does not play well together with Virge. With Verite as primary adapter it does lot better and enables 32 bit output. It runs most of 1997 d3d games, even though often with blending artifacts. It can only crossfade by alpha. Specular highlights and reflection mapping are only working under SGL, fog is also very problematic. It has ~90% of PCX1 speed, despite having 10% clock advantage. Considering that Midas 3 also has the separate geometry buffer to it's advantage, the PCX1 seems to be quite improved, and not just integrated Midas 3.
     
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