standing ovation
Regular
Remember drooling over Heavenly Sword visuals only to find out, upon release, how hollow its game play really was? GRID looks to be the Heavenly Sword of the driving genre. Though it was designed to appeal to an even wider audience than DiRT (or the ToCA series for that matter), it won't. And here's why: the developer has put more stock in cosmetics than substance.
DiRT is a simulator retrofitted for casual play. Automobile behavior is believable without being overbearing. This gives it a play depth that can appeal to enthusiasts while retaining a fair bit of simplicity and steady progression that casual players find attractive. As far as appealing to a broad audience goes, THIS is a marketers' dream.
GRID, on the other hand, is an arcade game that feigns simulation. It graphics and damage modeling scream realism, but its play mechanics aren't as believable. In all likelihood, the retail product will lack the fun factor casual players are looking for AND the dynamics gear heads find so endearing.
Personally, I think Codemasters should not have abandoned the DiRT formula with GRID, nor ToCA's race driving sensibilities. (From what I've read, GRID is a departure from the ToCA franchise and seems to be more about managing races than actually driving in them.)
DiRT is a simulator retrofitted for casual play. Automobile behavior is believable without being overbearing. This gives it a play depth that can appeal to enthusiasts while retaining a fair bit of simplicity and steady progression that casual players find attractive. As far as appealing to a broad audience goes, THIS is a marketers' dream.
GRID, on the other hand, is an arcade game that feigns simulation. It graphics and damage modeling scream realism, but its play mechanics aren't as believable. In all likelihood, the retail product will lack the fun factor casual players are looking for AND the dynamics gear heads find so endearing.
Personally, I think Codemasters should not have abandoned the DiRT formula with GRID, nor ToCA's race driving sensibilities. (From what I've read, GRID is a departure from the ToCA franchise and seems to be more about managing races than actually driving in them.)