GRID

Discussion in 'Console Gaming' started by JaylumX, May 8, 2008.

  1. patsu

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    When in-motion, GRID has lower resolution, lower framerate, and less realistic driving model. Visually, one goes for elegance and sexiness, the other has damage and lot's of action. I just don't think we can compare them. I see little point in boasting GRID's graphics as the "most impressive".
     
  2. Ike Turner

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    Yeah if you count messed up/popping shadows as a feature..
     
  3. pjbliverpool

    pjbliverpool B3D Scallywag
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    Well that depends on what platform your playing it on :wink: Also the driving model isn't really connected to the visuals but more a matter of preference.

    That said, I thought PGR4 looked better than Grid. Or at least more detailed and realistic.
     
  4. patsu

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    Yes but driving model can make the action look fake/floaty/exaggerated. It's part of the perception/experience. For what it's worth, visual is also a matter of preference.

    Oh so true about platform. I had restricted scope to consoles only given the forum we are in (I believe the article is reviewing the 360 version).
     
    #64 patsu, May 28, 2008
    Last edited by a moderator: May 28, 2008
  5. djskribbles

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    the games have different looks. GT5P certainly looks more realistic, while Grid has a softer cinematic look to it. Grid is definitely cleaner, but i personally prefer the look of GT5P more overall.
     
  6. Tap In

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    driving model has nothing to do with the graphics.

    I can not believe that's even being put out there. the IQ of Grid is better than GT5P and PGR4 due to the anti-aliasing x4 (360). the atmosphere with the amount of details and debris and outside-the-race-track activity as well as the amazing crashes and damage modeling add to that superiority.
     
  7. patsu

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    Suit yourself.

    Impressive does not necessarily mean flawless. GT5P impressed/fooled a lot of people because of its realistic look. Like I said, when in-motion, gamers will take in the driving and the damage model as part of the impression/experience.
     
  8. Tap In

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    nobody ever claimed "flawless" nor most resembles real life. Just most impressive.

    from a graphical only perspective, on consoles (and PC from what I've read) it is the best overall visual impression of a racing game. Those of us in these chairs have only seen it from 3 points of view. the reviewers who are touting these graphics have seen all the venues and day/night cycles.

    Edit:
    and taking the driving model into account is not visual (it's an illusion in the mind, not the eyes) as compared to the damage model which is most certainly visual and represented by graphics.
     
  9. djskribbles

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    if you want to compare the games on a technical level, Grid (on 360) runs at 30fps, with 4xAA. GT5P runs at 60fps, and at 1280x1080 with AAx2, or 1280x720 with AAx4. and why does car models have nothing to do with the graphics? :???: if anything, including damage modeling in this discussion is what i would consider irrelevant.

    i can understand how you prefer Grid over GT5P or PGR4, but please don't say it looks better as if it were a fact... everyone has their own opinion.
    curious... have you even seen GT5P in person?
     
  10. patsu

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    The sound bite sounds good, but I don't think you'll find lot's of takers. You already saw a few non-believers from GT5P and PGR folks.

    It's a moot point to debate. Impression is a subjective experience. People will consider various factors consciously or subconsciously, as I did, when presented with a picture.
     
    #70 patsu, May 28, 2008
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  11. Tap In

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    where did I ever say that car models have nothing to do with graphics. Patsu was referring to DRIVING model -how the cars handle.

    Grid has fantastic car models by the way (not as refined as GT5) with several iterations of damage for each and 5 models each for LOD. I also was not getting into a numbers pissing contest but 4xAA adds to the graphical fidelity in a much more meaningful way for most people's eyes than the other numbers you mentioned with regard to Image Quality.

    and yes I've played GT5P on an HDTV and it looked jaggie in game compared to Grid and much more static on and around the track with no damage. The replays and garage in GT5P are PGR4-photo level quality though. it just does not transfer to the in game look.

    the Replays in grid are the best I've ever seen and the in game quality hardly suffers (if at all) compared to the replays. (again I'm judging by the 360 demo with less tearing and twice the AA as the PS3 demo which you guys are comparing to).
     
  12. Tap In

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    you're a smart guy patsu, always with rational thoughts... but come on, arguing illusions of the mind with with a visually graphic representation of a game in the most prestigious graphic forum on the WWW? :wink:
     
  13. djskribbles

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    oh please... don't make it sound like the 360 version is that much better, because its not. even if the ps3 version was cleaner, i would still think GT5P looks better. and not i'm sure not all of us are comparing it to the ps3 version. Ostepop has both consoles, so i'm sure he played it on 360 (could be wrong).

    whatever, agree to disagree. this is way OT.
     
  14. Tap In

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    I was referring to you and patsu the only people I've addressed in this thread.

    ok, I see your agree to disagree and agree :smile:
     
  15. patsu

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    As I always argued, it's the total package, consciously and subconsciously. Even in a split second impulse purchase situation, human mind went through 12-20 steps of decisions extremely quickly subconsciously. This is why I think the sound bite will have few takers. There is no objective framework for "The best overall visual impression" and is a can of worm.

    I think if you want to hype the game, using specific and objective indicators like 4xAA etc will find more receptive ears (and post videos !).
     
  16. Tap In

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    I was not the one hyping it in such a manner. I reiterated what a reviewer stated and reposed the question that shifty implied with his making of the thread several weeks ago upon release of the first in game media. so I am hardly alone. Several people came to the defense of GT5 after seeing that comment (and thread) and I replied to them.

    my own impressions mirror those conclusions, but of course it is subjective. I believe, outside of the GT fan club, you will find a lot more people with the same conclusion. read the grid thread on Gaf for instance.

    interview with some technical details
     
    #76 Tap In, May 28, 2008
    Last edited by a moderator: May 28, 2008
  17. DrJay24

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    I would avoid it, it's a proxy war for the PS3 vs 360. One's a 30fps arcade racer with special effects which look great. The other is trying to simulate real life and look great. Apples and oranges.
     
  18. patsu

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    I just did. There is not much discussion on the visuals here: http://ga-forum.com/showthread.php?t=299544 (EDIT: Found another better one here: http://ga-forum.com/showthread.php?t=292501)

    Don't get me wrong, I think it's a great game. As usual amongst praises, you see occasional complains about framerate, PGR comparisons, DiRT references, etc.


    A typical GT5P thread has lot's of comparisons with real photos (http://ga-forum.com/showthread.php?t=215220) and real driving videos. That tells you informally how heavily vested people are about GT5P visuals.


    Exactly why i said it's a can of worm (GRID is cross platform though).
     
    #78 patsu, May 28, 2008
    Last edited by a moderator: May 28, 2008
  19. Tap In

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    true

    then again in real life cars crash and get damaged. :wink:

    but I agree, those that argue for GT graphics are doing so based on the realistic lighting and car models. the grid graphics are a complete package creating a completely different atmosphere. almost every review I've read gives grid the graphics edge over PGR4 and GT5P. so from a GRAPHICAL perspective, maybe more people appreciate the whole package than a realistic representation of light and car shape (and as I've learned in this thread, driving model enthusiasts who take that into account as part of "graphics").
     
  20. Tap In

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    interview with some technical details

    thought this deserved its own post... excerpts..

    cool damage montage video <<here
     
    #80 Tap In, May 28, 2008
    Last edited by a moderator: May 28, 2008
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