Well..judging by Doom 3 mods, which is where I first saw this effect in motion, it must to be used carefully because some Doom 3 modded levels looked like the bumpiest Roman road. A road like that would be an ankle breaker IRL and there are ancient ox carts in the region where I live with flatter and more balanced surfaces to ride or walk on.I'm surprised no ones mentioned POM (Parallax occlusion mapping)
is there a reason for this has it been superseded ?
@Cyan
i missed that "intertactivity" too. A world that react to what player do. But are those effect expensive? because nowadays more and more games going away from dynamic and getting in love with static stuff (does not mean static=not moving, but ... um... i dont know how to say in english >_<).
Some effects I miss are typical Far Cry 2 techniques, like Fire propagation, and by pixel destruction -whatever it's called-. I remember loving how the vegetation was affected by fire in FC2 and how it regenerated.
Was playing gta 5 around the observatory, when I decided to destroy to a car that I had turned over driving too fast around a corner and got stuck on a tree. It exploded and the grass caught fire, which I didn't know could happen.
I watched and then waited to see how far it would spread. 60 seconds later two fire trucks showed up and about 8 fire fighters with extinguishers promptly put the fire out.
Does this happen for just that house? or are there also other wooden houses that have this feature?
Yeah, this was the first thing I thought of.Not a graphical effect per se, but anisotropic filtering should be mandatory in this day and age.
I think Far Cry 4 went backwards in that sense and seems to have lost fire propagation -not entirely sure yet-, and per pixel hit detection compared to Far Cry 2.Was playing gta 5 around the observatory, when I decided to destroy to a car that I had turned over driving too fast around a corner and got stuck on a tree. It exploded and the grass caught fire, which I didn't know could happen.
I watched and then waited to see how far it would spread. 60 seconds later two fire trucks showed up and about 8 fire fighters with extinguishers promptly put the fire out.
Also the flashes last very little so cameras can have a hard time capturing them:
I dont think what you see is texture stretching due to POM. I think its intentional as those "pieces" are wood pieces which tend to have similar lines on the sidesPOM stretches the shit out of textures on the sides which always looked off putting to me, not sure if want them everywhere.