If you squint just right, your eye does a directional convolution on any light striking the lens, causing bright areas to produce "rays". When you use a finger to block the source, the rays also disappear.Why is that so? I mean, what difference does make a screen for that effect having to be achieved simulating a squinting or damaged
Crepuscular rays are produced by light scattering in the atmosphere, not on your lens, so the rays can be seen whether or not you can see the light source.
Games often use cheap screen-space effects which behave like the former, to simulate the latter. It looks okay in some highly stylized cases, sometimes I can't stand it.