hmm, most of the time when i see lens flare, its gone when i remove my glasses.
That's true. If the lightsource is being added, the shadow should be.Regardless of whether muzzleflashes are exaggerated in games or not, the point is that if you have an intense source of light with a sizable radius, it should cast shadows, otherwise it looks wrong.
'Lens flare' is used to mean the artificial artefacts, shapes, dots and circles in various colours, in lenses, caused by the lens structures and materials (internal reflection, etc). In eyes and simple lenses, 'flare' is glare.Human eyes have lenses so for a fully realistic rendering you do need lens flares.
Look at a car's headlights at night.hmm, most of the time when i see lens flare, its gone when i remove my glasses.
From what I've seen the terms lens flare and glare are used interchangeably.'Lens flare' is used to mean the artificial artefacts, shapes, dots and circles in various colours, in lenses, caused by the lens structures and materials (internal reflection, etc). In eyes and simple lenses, 'flare' is glare.
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I watched the whole blondie clip. God something is wrong with me... I must be tired or something. Back to gradient descentsAnd here's an M16 firing full auto in typical lighting conditions. I don't see any giant fireballs coming from it.
And an Uzi firing in typical lighting conditions. I don't see any giant fireballs coming from it.
Why do you hate muzzleflashes? xDSo they exist but are so quick that they shouldn't be standard in games.
Well, lens flare can be created in between your eyelashes, it's not just an artificial effect, that's why it would be a good idea to have it on FPSs, which btw, don't represent the human vision, people blink...There's a whole thread on mandatory 60 fps - let's not bring that one into here.
As for lens flare, surely it depends on the game? For example, in any first-person game where the POV is the player's own eyes, it makes little sense.
I think Sigfried1977 is right and very, very few effects should be mandatory.
Yeah, god rays are very much a real thing, although anything looking like screen-space god rays should only show up if you're squinting or have a damaged eye.Talking of which, yesterday I saw god rays in real life. I was coming home via train and it was very early in the morning, and foggy. The fog was very thick and the sun was rising, there were like 20 rays of god rays coming out of the fog by the left side of the train. It was amazing.
Why is that so? I mean, what difference does make a screen for that effect having to be achieved simulating a squinting or damaged eye?Yeah, god rays are very much a real thing, although anything looking like screen-space god rays should only show up if you're squinting or have a damaged eye.
Why do you hate muzzleflashes? xD