Have you actually played TLoU on PS3? The motion blur looks like iffy from any "cinematicness" perspective, but is IMO one of the most successful implementations I've seen for making a poorly-performing game feel smoother.
I'd actually agree with your gist for a lot of implementations, but you've chosen the worst example possible.
It's maybe smoother but it's not anymore a game deserving to be played on a PS3, more like a gameboy advance game upscaled to 720p (except for the main character). Everything (details, textures, geometry etc.) is destroyed (and here the camera is only slowly moving around Joel, it can be much worse).
A smooth and judder-free gameboy advance game then.
Any motion blur brings more bad than good in the image IMO. Some people will prefer having the good. But in reality many more players hate it. CA brings some good in the image too. Some people think it reduces aliasing (or whatever) or make the experience more cinematic / artsy/ adding "depth", in a good way. The same can be said to DOF on background scenery that can hide low resolution assets or make it more artsy. I am talking here gameplay only, obviously in cut scenes DOF can have others useful functions like focusing attention to one character. But what interest me here is gameplay interactive scenes only.
Motion blur is in fact not different than Chromatic aberration or Depth of field (why the devs really use it), because it's an ugly cinematic effect (only because of old and dated technology, those 3 effects could now be almost totally eradicated from movies if directors
really wanted it, but they don't obviously for nostalgia /commercial/ marketing and cost reasons) that can fortunately add some good stuff in the image. People are not too complaining only because they are used to the "ugly" part watching movies and think this ugly is normal / acceptable.
They think it's the price to pay if they want to play a 2015 videogame, that devs haven't got the choice so gamers have to do the same. I think people are more complaining about CA because there aren't used to strong CA in movies. But if CA level 10 (as seen in Bloodborne) was (for whatever reason) the movie industry standard, I am sure they'd complain a lot less and unconsciously gladly accept it.