The perfect post 10/10 (The tone is a bit aggressive, and I have removed one useless word, but IMO it's meant to display the emotion behind the words) :
These are the ones which upset me, and I curse a thousand times the names of developers who don't understand why these are such bad decisions:
1) Chromatic Aberration. Are you fucking kidding me? Camera makers have been trying to eliminate this effect for centuries because it looks bad, and Mr Developer comes along and thinks "oh trololol its more cinematic and immersive to emulate looking at the game through a 1970s camera". No, it's not. It's ugly and it gives me a headache, and I can't understand who in their right mind thinks it looks good to begin with.
2) Excessive motion blur - see Final Fantasy Type 0. Since many games are already clunking along at 30fps there's a degree of motion blur present every time a camera pans, why would you make this worse? Why? I'm trying to look at detail and you've hidden it in a mire. Please stop.
3) Over zealous AA solutions - FXAA for example. This can be summarised as "We don't want people to post how the jaggies literally cut their eyeballs, so we covered your screen in vaseline. Hope that's ok." Long procession of overly soft images which make it hard to pick out detail and stops some graphics from really 'popping' like they could do.
4) Depth of Field - another on the list of insidious crimes against visual clarity. Sit in your room, and look at something close. It is in focus. Now look at something on the far wall, odds are if you have good eyesight this is also in focus. Now look at a game with bad DoF like the unpatched version of Dynasty Warriors 8. The background is never in focus, it can't be because focus does not adjust to where you are looking - that's why this effect is so broken and non-immersive. The Order tried to get this right and in places it worked, but in others you'd sit behind perfectly focused cover while trying to work out what you needed to aim at in a sea of blur. You need retina tracking to get this right, in the end it's better to just use the GPU cycles elsewhere.
5) Film grain - another thing cinema has been trying to eliminate, for decades in fact. On newer BR restorations they try to reduce the grain as much as possible. Emulating it is stupid and needless.
These 5 cover my main gripes with modern graphics, and sadly they're becoming more common, especially the worst ones. I'm sure it looked great on paper and in screenshots but please spare a fucking thought for your customers who will sit there for hours straight having to pick detail out of environments to play the game properly.
At least make it optional. Optional makes everyone happy, and with such invasive effects it needs to happen more in console games, Alien Isolation let you turn off the grain for example and it looked better for it.