This thread is great. I've got a few thoughts that I hope people on here might be able to answer.
In shooters, when will it be possible to see your shots register visually on enemies (in terms of lasting physical damage i.e ripping through armour, or taking chunks of flesh off an enemy?
For example, when playing Gears 2 horde the other day, I think it seems odd there is no visual difference between an enemy (e.g a boomer) which is one shot away from being killed to one with full health. I realize masses of blood squirts out when you hit them- but it's not lasting visual damage on the model.
Also, details like permanently damaging a body part (causing a limp for example)- I’ve seen it done in games like GTA 4, but it seems like it's a quick animation and then they just seem to ‘reset’ and carry on .
Is it just time restrictions, or hardware limitations that stop developers from currently being able to do this? I think these kinds of detail would add a lot of realism – even with the current level of graphics.
In shooters, when will it be possible to see your shots register visually on enemies (in terms of lasting physical damage i.e ripping through armour, or taking chunks of flesh off an enemy?
For example, when playing Gears 2 horde the other day, I think it seems odd there is no visual difference between an enemy (e.g a boomer) which is one shot away from being killed to one with full health. I realize masses of blood squirts out when you hit them- but it's not lasting visual damage on the model.
Also, details like permanently damaging a body part (causing a limp for example)- I’ve seen it done in games like GTA 4, but it seems like it's a quick animation and then they just seem to ‘reset’ and carry on .
Is it just time restrictions, or hardware limitations that stop developers from currently being able to do this? I think these kinds of detail would add a lot of realism – even with the current level of graphics.