Grand Theft Auto VI [GTA 6]: What can we expect?

If it really looks like this at launch, you got ray traced global illumination, shadows that look great (just great looking rasterized shadows or ray traced?), huge poly and asset density, amazing looking textures everywhere, body, hair and clothing physics.

All with great image quality and ray traced reflections that look a bit grainy but that aren't ghosty that much (at 2:10 the tv reflections look really good).

This is the whole package, a true next gen title 🫥
 
I went back to the PS5 The Matrix Awakens demo just to see how capable the current generation consoles are. Outside of the taxing performance and shader stutter that Unreal Engine 5 often exhibits on consoles and PCs, the The Matrix Awakens demo did prove that large open world games with sprawling modern cities (and ungodly amounts of assets and geometry) can be done on today's consoles and PCs.

Given Rockstars track record with their own in-house engine (Rage), development team talent, almost-unlimited budget, and lengthy development time, as such, I'm not too shocked with what we see visually from GTA 6. What I'm always shocked by is the amount of life-like behavior and NPC interactions Rockstar development team has achieved over the GTA and RDR series. Even today's most beautiful and modern open world cities/games such as Cyberpunk or Marvel's Spider-Man, their NPCs still pale in comparison to GTA V's (2013) NPCs. For me anyhow, beautiful games are a dime a dozen, especially within the high-end PC space. It's the level of life-like behavior and NPC interactions that really sells me on believable and immersive gaming worlds, which GTA and RDR games have provided.
 

He did a pretty good job of spotting certain minor details in the trailer that make GTA 6 shine. Warning: the last few minutes of the video has audio issues.


Another perspective...

It's the small details...
 
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the small well executed details.
just compare animal behavior, details and animations between RDR2 and Ass Creed Shadows, even if RDR2 is from 2018 and last gen, there is no contest.
 
I'd be curious what the optics and response would be if they released the GaaS component on the PC at the same date or with a minimal wait time while only heavily back dating the SP component.
 
Here's how to download those videos on Firefox:

https://www.rockstargames.com/VI

1. Ctrl+Shift+K
2. Storage Inspector (tab)
3. Cache Storage (left side pull-down menu)
4. https://www.rockstargames.com
5. cHJvZF8x (folder)
6. Click on an .mp4 URL
7. Click on url:"https://www.rockstargames.com..." (right side Data pull-down menu)
8. Ctrl+C

Then edit the copy-paste so that the URL works and there you go.
 
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I'd be curious what the optics and response would be if they released the GaaS component on the PC at the same date or with a minimal wait time while only heavily back dating the SP component.

Let's be honest, Take-Two/Rockstar is going to milk the console edition (players) first with them Shark cards, which nets them tens of millions of dollars. The PC edition would just bypass that nonsense with mods or cheats, which Take-Two wouldn't want.
 
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