Have no idea. They need to find a way to improve those reflections though. They stand out too much sometimes compared to the rest of the cars which are outstandingly detailed with highly realistic materials.games like driveclub or need for speed payback used SSR during gameplay, which looked nicer than cubemaps, but were 30fps.
Are there console racing games using SSR during gameplay at 60fps ?
"body vibrating sound"
Hm ? Defenitly better than in both of this titles, only acc is better in sound departmentoh, and please also add "body vibrating sound" to GT7 the game. Its very lacking, at least when compared to driveclub, forza horizon, etc.
on driveclub and FH i can feel the engine roar and road texture via subsonic vibrations. but on GT7 its lacking.Hm ? Defenitly better than in both of this titles, only acc is better in sound department
Subsonic vib or just vibration?:d maybe they will implement headset vib for psvr2 :don driveclub and FH i can feel the engine roar and road texture via subsonic vibrations. but on GT7 its lacking.
on the flip side, GT7 got much better steering wheel feel than all steering wheel games i ever tried. it even better than ACC.
Subsonic vib. The ones that came from sub woofer.Subsonic vib or just vibration?:d maybe they will implement headset vib for psvr2 :d
This is a very weird "movie". It is more like a dramatized documentary of the game itself and those who built a real career out of it.
Is this from the reflection in the side mirrors?just playing with photo mode and looking at RT details
notice the difference in the side mirror reflection, when your car is the main car of the replay, or when you switch to another car, and then the light bleeding from the driver, when lit by the sun, into the interior of the car.
YesIs this from the reflection in the side mirrors?