Gran Turismo 6

There's definitely some in-game footage in there, too. You can tell by how smooth it is, using a computer-controlled virtual camera to follow the car instead of a manual one controlled by a person watching the race. The backgrounds are also a giveaway.
 
Are you telling me that the scenes where the camera was following the cars from behind where in game????
 
Replay shots. I only watched the first fifteen seconds of video, and saw a combination of live-action and in-game replays. Since most of them last only a fraction of a second, I'm not going to waste my time in pointing out which ones are real and which ones aren't.. you should be able to figure that out yourself if you've ever played a GT game before; they always use the same style replay camera, it's very easy to spot by its movement.
 
I love the shot of the cockpit view where the interior is out of focus, simply awesome. I think selective DOF based on eye-tracking tech would be amazing. Maybe next-next-gen.
 
How difficult is it to just port GT6 to PS4:
native 1080P 60hz locked, high quality MLAA, high resolution shadow maps?

PS4 should be running that with ease no?
Hell, ask 10 Euro to download the PS4 patch and you have the ultimate driving game
 
Not when the DOF is baked into the rendered image. If the game is rendering foreground sharp and background blurred, you can't then look into the background and have that sharp and the foreground blurred.
 
Your eyes do that for free.

I can't speak for your eyes, but mine tend to keep everything in focus that's at a similar relative distance (like a TV screen); so DOF is a way to simulate focal effects at different distances, even though the viewing surface is at only one. Hence the D in DOF. The brain is interesting in that even peripheral areas are sharp because of mental image reconstruction. But mostly I like it because it looks cool, which clearly makes me idiotic.
 
so DOF is a way to simulate focal effects at different distances, even though the viewing surface is at only one. Hence the D in DOF.

Your eyes are not a camera and YOU can decide where you want to focus. Which blurring makes impossible.
 
Your eyes are not a camera and YOU can decide where you want to focus. Which blurring makes impossible.
You're not really solving the problem. Adding DOF has value in a game, for some people at least even if you prefer not to have it. Eye tracking would allow for selective in-game blurring for the best of all worlds. Hence the desire by Rockster for technological progress, instead of just accepting flatly rendered image planes.
 
I think particles are going to be the Lens Flare of this generation, we've seem masses of particles in a lot of demo's recently (a spin off from gpgpu)
 
Back
Top