Grabbed by the Ghoulies, anyone?

Hell, Zelda isn't even an RPG. I've called it an Action/RPG in the past.. but truthfully only Zelda II is technically part of the genre.

BTW, I was thinking the same thing Quincy: SFA is an upgraded N64 game, no doubt about it. Its roots as Dinosaur Planet are very apparent in the way the environment was laid out.

Anywho.. which N-fan said that Rare sucked? It wasn't me, that's for sure. I was slightly disappointed by Perfect Dark and SFA, but CBFD is great and Banjo-Kazooie/GoldenEye were some of the my favorite N64 titles.
 
well sucked aren't the exact words, but basically what they meant. Those people know who they are.

Anyway I wouldn't be suprised if most of rares current games in development started out as N64 titles...
 
Blade said:
Anywho.. which N-fan said that Rare sucked? It wasn't me, that's for sure. I was slightly disappointed by Perfect Dark and SFA, but CBFD is great and Banjo-Kazooie/GoldenEye were some of the my favorite N64 titles.

Basically, if you did not like SFA, you were a poor Nintendo fanboy dreaming of having a xbox. Life is never so simple.


I stopped playing SFA at the dino flying sequence. Too hard for me, and so damn hard with respect with the rest of the game. At the end, looking back at the game, I do not feel the need for coming back. The gme was well executed, it was just lacking soul, IMO.

My last favorite Rare game is Banjoo Tooie (played after Conker).
 
I wasn't into the banjo game much, but I stopped playing SFA and didn't pick it back up too. I barely played super mario sunshine at all. I just didn't get into that game and felt it was drastically overrated.
 
Starfoxt had its simple puzzles and i didn´t like the need to repeat the entire palace sections when you failed the spirit challenges or all that walking you had to do to go from one place back to another ( well, kotor was full of all that walking too ) but overall i liked it .

I have read a lot of complaints about tricky too, being so annoying and talking so much but it created some good puzzles and it made me laugh exactly for that annoying aspect ( where are we going fox, i´m hungry fox... ), as all the character voices and some scenes like the one where fox finds the princess and you start hearing that kind of kenny g saxo playing in the back :LOL: i found that funny, ( corny could be the word ? ), and the dialogue in the final battle ( don´t say it to not spoil blade ) kiddie but funny, it made me laugh.

And i don´t remember starfox as being difficult except for finding the bosses "weak point" or sometimes you could find yourself a bit lost as to what to do.

Going back to ghoulies, gamespot gave luigi´s mansion a 7.9 and reading both reviews gameplay looks very similar but i think ghoulies looks so much better, not only in graphics. but in the presentation, the style and humor. At least, ign was consistent and gave both games the same, a 7.0

And gamespot gave state of emergency an 8.0, which seems as repetitive and short as Ghoulies, so what difference in between both games, just that you punch and kill people instead of mummys with kiddie aspect? the only thing not found in ghoulies is the multiplayer

I don´t have a problem with the game being presented, aimed at children, easy to play at first, as long as there are more difficulty settings ( hoping its not only half the life, half the time and there are some puzzles in the challenges ), plus the extras and the more adult humor which i have read is subtle, underneath the kiddie aspect.
 
wazoo said:
I stopped playing SFA at the dino flying sequence. Too hard for me, and so damn hard with respect with the rest of the game.

yes, i forgot that one, it was tough, and the final battle untill you discovered the weak point, but the rest of the game wasn´t difficult.
 
BirdMadBoy said:
wazoo said:
I stopped playing SFA at the dino flying sequence. Too hard for me, and so damn hard with respect with the rest of the game.

yes, i forgot that one, it was tough, and the final battle untill you discovered the weak point, but the rest of the game wasn´t difficult.

That is what I disliked. There was no difficulty progression. Everything was super easy, and then you get this sequence. Makes no sense.

I barely playd supe rmario sunshine at all. I just didn't get into that game and felt it was drastically over rated

What is the point of bringing SMS into the thread ??
Is this a "Counter Rare critics by bashing Nintendo" ??
 
wazoo,

What is the point of bringing SMS into the thread ??
Is this a "Counter Rare critics by bashing Nintendo" ??

What's you problem exactly? people are taling about games they liked and diskliked! You didn't have a problem with anyone mentioning Banjo or starfox but as soon as someone mentioned a nintendo made game you're all up in arms? Who's countering rare critics when I admittedly dont like banjo, and certain aspects of starfox? This is the exact double standard I've been talking about!

SFA and super mario sunshine were the frist two cube titles I bought. I felt SMS was very over rated, it wasn't nearly as fun as Mario 64. Starfox got decent ratings for what it was (a ported N64 title) despite my not agreeing with all the complaints, it didn't hold my attention for more than a week.
 
Qroach said:
wazoo,

You didn't have a problem with anyone mentioning Banjo or starfox but as soon as someone mentioned a nintendo made game you're all up in arms?


Talking about Banjo or Starfox seems normal considering the thread. It is just the jump between those and SMS that make me wonder. If I wrote something like "Starfox was dull, Halo was overrated too" I think people would not understand.
 
Talking about Banjo or Starfox seems normal considering the thread.

Don't even attempt to feed me that garbage. You mean when a feaw of us were talking about older games on nintendo consoles? and more specifically when I was talking about two games on gamecube (SFA & SMS? :rolleyes: right I'm sure people couldn't understand that! :rolleyes:
 
Qroach said:
Talking about Banjo or Starfox seems normal considering the thread.

Don't even attempt to feed me that garbage. You mean when a feaw of us were talking about older games on nintendo consoles? and more specifically when I was talking about two games on gamecube (SFA & SMS? :rolleyes: right I'm sure people couldn't understand that! :rolleyes:

just read : SFA, GBTG, Banjo are RARE games.

Everybody will surely make the connection between the fact that SMS maybe not AAA and the fact that that SFA was bland or GBTG get average reviews, not me :rolleyes:
 
Aye.. I'd have to say that a lot of people might have misinterpreted what you said there, Quincy.

We're talking Rare here, not platformers. You seem to have just thrown that SMS comment in there for no reason pertaining to our discussion. (and considering how debated SMS was when it came out.. heh..) If you were trying to rile up us Nintendo fans, nice try. I've gone over this a dozen times.. everybody has their preferences. I loved SMS, it wasn't perfect but the fun factor got two thumbs up from me. If you disagree, fine.

Speaking of SMS and GameSpot.. I'm still trying to figure out how they could give SMS a 8.0 and LM a 7.9 considering that SMS is a much bigger, longer, and more diverse game with a lot more gameplay. (and better gameplay, in many opinions) At the same rate, if GBTG is a polished knock-off of LM that has more gameplay.. then it too should probably be over the 7.9/10 that LM was awarded, to be fair. You gotta love different people's opinions in the same publication. (me = assuming that the two games had different reviewers)
 
Repetitive levels? Graphically, I don't think SFA had any repetitive levels, and even if the cart format could be blamed, Conker's Bad Fur Day had very diverse levels, tons of voice, was fun to play, had full multiplayer modes, and practically a new mode of gameplay for every level.

Anyhow, I went into SFA expecting either Starfox 64 or Conker's Bad Fur Day, and instead got something that was niether, and wasn't either Banjo Kazooie. It really didn't have that much collecting, and the game was extremely linear, making it closer to CBFD than Banjo Kazooie, but it was just missing a lot.

And I would hardly call Starfox Adventures a ported n64 title, especially considering all the work rare put into it. It still has some of the best graphics on the cube, and was in development for cube for like 3 years, I'd say nearly everything from the n64 was probably scrapped and updated.

As for Super Mario Sunshine, I felt that it strayed too far from the series' theme(where are the goombas?) while regressing towards the gameplay of old mario games. Mario 64, imo, played absolutely nothing like the 2d marios, and was basically a game of "what can we do in 3d?", whereas super mario sunshine was less original, and more action and platforming oriented, especially those wierd warp stages. But super mario sunshine went back to the senseless floating platform jumping puzzles from earlier games, which just doesn't work well in a 3d world.
 
Fox5: I'd tend to disagree about the platforming levels.

In fact, I'd like to see a Mario platformer that is just those levels.. maybe 100 of them or so.

Not as a flagship Mario title, just as a spin-off. Maybe they could include a map editor and some options like "Time Attack" and "Get the Red Coins" and possibly even multiplayer with modes like CTF. (you'd need the waterpack for that one)

I'd buy it. :D
 
Well those warp levels were fun, but the normal levels relied too heavily on unforgiving platforming as well. I wanted my Shenmario, not my Mario Adventure.
 
I think often they were just plane frustrating, but they were wonderfully colourful, and had some of the very few really good tunes in the game, Ill give you that.
Another thing, making the watergun/jetpack modal, was absolutely inexcusable. Many a time you died or failed a task, because the jetpack was in the wrong mode. o_O
 
Blade:

> Aye.. I'd have to say that a lot of people might have misinterpreted
> what you said there, Quincy.

There is nothing to misunderstand. He is that transparent.



Squeak:

> I think often they were just plane frustrating

You just suck :p

> Many a time you died or failed a task, because the jetpack was in the
> wrong mode.

You did? Do you also complain a car being slow because you forgot to switch gears? I could understand if the various nozzles looked the same but they don't.
 
There is nothing to misunderstand. He is that transparent.

right... sorry but I disagree. As I said before, I was talking about two GC games. There's nothign to misunderstand. I'd also throw super smash bros into that. I was playing it today and just didn't get into it. I actually didn't like it, the chracterslooked nice but the environments looked way too low res. I haven't seen any game with textures so blurry, even on PS2. The only game on gamecube that has held my attention is viewtiful joe.

How's that for transparent? :rolleyes:
 
Qroach said:
I haven't seen any game with textures so blurry, even on PS2.


then u haven't seen many PS2 titles.... :LOL: really, PS2 gets the award for blurry textures :D
just go look for some first gen titles.... and on top of that, u also get crappy IQ all for the same price!!
 
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