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- The behind closed doors demo was more about showing the exploration side of the game.
- He asked him whether the game will have a skill tree and Cory Barlog was reluctant to answer and didn't neither confirm it nor deny it. He only replied that they are still working on that aspect.
- The axe is not only helpful in combat, but also in exploration, like collecting objects and items: for example there is a distant object that you can't reach or you need to walk for some time to get it, just throw your axe on it and call it back, it will retrieve the object with it.
-The axe has really amazing complex combos connecting the throwing and the recovering of it: You hit an enemy with the axe or other weapon, you throw your axe on the enemy (you can probably continue punching him or beating him with another weapon) then you jump, and instantly call your axe midair and beat him or finish him from the airs.
I think Phil's main problem is the 30fps vs a kinda-60fps-not-quite-but-faster-than-30fps.
Unfortunately, as we've seen many times already, we live in a world where GOW will have to compete with Uncharted 4 and all the Uber Pretty AAA Games that have been released lately. And that can only mean 30fps. Until Neo comes out, when you'll still get 30fps but at higher res. Or until PS5, where you'll still get 30fps but even prettier graphics.
Nice, even DF thinks it's the best looking PS4 game along side Horizon Zero Dawn, but knowing SSM the final build would usually receive a pretty healthy visual upgrade, not to mention the eventual Neo versionGame runs great even in this early state
Indeed.I was hoping for the Egyptian Mythology before the Norse, but oh well.
Don't get me wrong, I think Doom is a total riot. Still trying to finish it. I didn't expect to have this much fun with it. COD:AW I also loved and looked great.I'd consider the likes of Battlefront, or Doom, or Infinite Warfare (I'm not a CoD guy at all, but the demo they had at the Sony PK looked nuts) to be uber pretty as well, so I wouldn't say it's impossible. I'm not that bothered by the framerate, though. I think Phil's dead on regardless. If I'm going to watch an Expendables movie, the last thing I'd expect or want was for it to be bogged down by something like, let's say, a marriage drama. Doesn't mean something like that couldn't work in the context of some other action movie. I just do not appreciate it in that one particular context.
Christer Ericson and Phil Wilkins chimed in on this years ago. Make of it what you will...I think GoW3 with it's not-quite-60fps () did quite well against Uncharted 2 & 3, even KillZone 2 & 3 back then. I still think it was one of the prettiest games of last generation. It probably achieved that because of the way the camera system was fixed and predictable.
Because the characters were also quite small, I also assume they were using quite a bit of lower polygon models for most of it, only to switch to more detailed ones for the special combo-moves when the camera would zoom up close.
Kratos with Norse mythology?
Come on, they're jumping the shark.
Christer Ericson and Phil Wilkins chimed in on this years ago. Make of it what you will...
https://forum.beyond3d.com/posts/1429406/
https://forum.beyond3d.com/posts/1429407/