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MHW is not a Sony exclusive. Your comparison is flawed. I am talking about the negative press Sony had for TLOUR Pro patch. We know DF often use any small pretext to make heavily negative articles in similar cases.Yep. Because we all know millions of potential customers will avoid buying, even if people are saying it plays smoothly, on account of a DF technical article saying it drops frames. Look how shittly MHW has sold since DF dumped on it...
Little comparison shot I found. E32016 vs probably retail version...
12 days left.... I wish I had a 4k TV but I probably won't pick one before the end of the year or even only when PS5 will come out.
I wonder how it will work with the PS4 pro supersampling enabled. As anyone tried it ? is it any good ?
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30fps is never going to be described as 'so so smooth'.
Huh?
The way I see it the single shot with the camera always close to Kratos would mean nearby objects are always loaded with the highest quality since the engine doesn't have to worry about distant objects as much, whereas a pulled away cam would have to counting in more objects further away thus reducing LOD as a result? I think the difficulty of a single shot camera lies elsewhere perhaps when dealing with back and forth dialogue, scene changing or story elements.We will see in the final game but i wonder if that "single shot" thing didn't induce lower assets because, according to the video posted on Youtube by SM, it was extremely challenging to do that and near impossible.
I think the difficulty of a single shot camera lies elsewhere perhaps when dealing with back and forth dialogue, scene changing or story elements.
I'm pretty sure the game would be constantly streaming while you're playing seamlessly and creating checkpoints in the background. This shouldn't be too hard tho. But hey let's leave the proper comparison till we see more yeahI would say it's because the game has no loading times. If you play the game in a single trait and you don't die, everything would be in real time until the end without any hidden loading mechanism. You will not see any black screen.
I'm pretty sure the game would be constantly streaming while you're playing seamlessly and creating checkpoints in the background. This shouldn't be too hard tho. But hey let's leave the proper comparison till we see more yeah?
A great video breakdown of some of the god of war animation by an animator of another team impress by the work of Sony Santa Monica...