*God Of War 3 Thread v2.0 + Interview Stig Asmussen

Discussion in 'Console Gaming' started by warcrow, Feb 23, 2010.

  1. nightshade

    nightshade Interwebz Hijacker !
    Veteran

    Joined:
    Mar 26, 2009
    Messages:
    3,391
    Likes Received:
    92
    Location:
    Liverpool
    Its not hard at all imo...apart from Hades & that part you mentioned, everything ranges from easy to okay-ish as far as difficulty goes. You just have to keep a lot of track about timing your attacks,dodges & blocks right so that its your enemies who are punished rather than you.
     
  2. DeanA

    Newcomer

    Joined:
    Oct 26, 2005
    Messages:
    244
    Likes Received:
    36
    Location:
    Cambridge, UK
    Fixed that for you.

    Dean
     
  3. tha_con

    Banned

    Joined:
    May 15, 2007
    Messages:
    1,928
    Likes Received:
    0
    Location:
    Manhattan, KS
    Titan mode is easier after the patch, FYI. It's actually harder than the "hard modes" for the first two games, probably closer to God / Titan difficulty on GoW 1 and 2 than it is to normal. After the patch, however, they did a lot of balancing that brought the difficulty of the game down.

    I ran through the previous two on their hardest difficulties w/out much trouble, two was harder than 1, but 1 wasn't particularly difficult once you learned the patterns (with Ares being the easiest boss in the game).
     
  4. nightshade

    nightshade Interwebz Hijacker !
    Veteran

    Joined:
    Mar 26, 2009
    Messages:
    3,391
    Likes Received:
    92
    Location:
    Liverpool
    Oh I didn't knew about that...as I played it before patch.
    Anyways I really don't think Titan is "that" hard, some areas are a PITA for sure, but it isn't something which you will never get through after learning the strategy & dying a few times...I've played much harder games like NG & DMC on their hardest difficulty so maybe that's why.
     
  5. tha_con

    Banned

    Joined:
    May 15, 2007
    Messages:
    1,928
    Likes Received:
    0
    Location:
    Manhattan, KS
    NG and DMC are inflated for difficulty because of boss damage, I wouldn't really classify them as hard so much as poor game development. Great combat murdered by people who think huge damage makes a game 'difficult'. Good games, but I think they were hampered by artificial difficulty.
     
  6. nightshade

    nightshade Interwebz Hijacker !
    Veteran

    Joined:
    Mar 26, 2009
    Messages:
    3,391
    Likes Received:
    92
    Location:
    Liverpool
    Well don't you have GOW games do the same ? Infact isn't that how practically every game works be it action game or shooting game works ?. Increase the damage you get from attacks/lower your HP & increase the HP of the enemies/decrease the damage you cause ? Imo its more obvious in GOW than it is in other games since here the HP increase enemies get is ridiculously high,and you keep hitting your enemy for ages without having any sort of indications like HP gauge for bosses that shows how much damage you caused. That's just a Moot Point you made there.

    NG for one increases its difficulty by throwing high level enemies (that you'd normally encounter in the end parts of the game) right from the start & increasing the numbers AND their blocking/attacking frequency...that's hardly cheap in my books (since you can block pretty much everything in this game by just holding the block button). DMC follows the traditional method of lowering your HP & increasing your enemy's HP and increasing the frequency of attacks from your enemies...and its to be noted that there is no proper block function in DMC you have to just evade, unless you use Royalguard style for Dante
     
  7. Billy Idol

    Legend Veteran

    Joined:
    Mar 17, 2009
    Messages:
    5,978
    Likes Received:
    818
    Location:
    Europe
    :oops:
    sorry, just a typo...corrected it!


    so...can you tell us some "tales from the crypt?":cool:
    I know that you guys cannot...due to some secret SPU-Ninja's can only talk to SPU-Ninja's (aka NDA) stuff. :nope:

    But I have prepared a secret encoded query, which GOW devs can answer without breaking NDA, but revealing the whole truth for us gamer:

    -How many Greeks got actually harmed during the production/development of GOW and its tech?

    -Whose "mother-in-law" was the protoype for the harpyie?

    -Same question but change "mother-in-law" with "grandma", and "harpyie" with "Gaia"...

    -Is the real reason Kratos is so angry in the GOW games....that he has to wear sandals?

    -Is the reason Helios waits until GOW3...that he insists in casting some flashy "god" rays when he performs?

    -?
    http://www.youtube.com/watch?v=0oIyK26BHOA

    And last but not least:
    - Is it really true that SSM did a deal with the Devil, where they have to sacrifice a randomly chosen "Sony suit" ever other month, to get the SPU AA?


    :mrgreen:
     
  8. slider

    Veteran

    Joined:
    Jun 24, 2005
    Messages:
    1,089
    Likes Received:
    2
    Finally started playing this. For all the jaw-dropping technical and artisitic beauty it's still a GOW game. And to my mind that's a frikkin good thing.

    Can't wait to get further in; after only reaching the 2nd save point I'm keen to see a game revolving around Gaia!

    BTW, Dean A... actually I won't make any how's the football career? jokes because I'm sure you've heard them before.
     
  9. T.B.

    Newcomer

    Joined:
    Mar 11, 2008
    Messages:
    156
    Likes Received:
    0
    Thanks! :)
     
  10. ultragpu

    Legend Veteran

    Joined:
    Apr 21, 2004
    Messages:
    6,242
    Likes Received:
    2,298
    Location:
    Australia
    I guess I'll give the Titan mode for a spin then, the patch would be the secondary protocol:).
    * And congratulations to Dean A, T.B. , Christer, Tim Moss and the rest of Santa Monica folks I might have missed on this board, you guys and the team have given me a very special game for my PS3 and I will support you till the end.
     
    #630 ultragpu, Apr 7, 2010
    Last edited by a moderator: Apr 7, 2010
  11. Phil

    Phil wipEout bastard
    Veteran

    Joined:
    Nov 19, 2002
    Messages:
    4,785
    Likes Received:
    377
    Location:
    127.0.0.1
    Well I completed my first playthrough on Titan as well. Actually didn't think I was up to it, but being able to master it was kind of epic. At the same time though, the last third of the game was quite fustrating. I needed just about 15 hours, with the last 5 hours being from the garden puzzle on (which I think shows just how much the game became even harder).

    The most fustrating bit for me was the Cerberus battle, though I actually had him quicker than Zeus. Zeus was equally frustrating but especially because he can kill you with a few hits and you have less time to experiment on how to tackle him.

    The most frustrating bit IMO was the labyrinth though. First being the room with the spikes and then with the last room where you have to fight hordes of enemies. Ironically, that last room is also easiest while mashing triangle with the Nemean Cestus. I actually tried different strategies for (I forget how many attempts) using intelligent comboes which got me nowhere. To say I was a bit surprised how easy it is with mashing the Cestus was a bit of a let down.

    Anyway, awesome game. Am doing the challenge of olympus now and have 3 more to go.
     
  12. nightshade

    nightshade Interwebz Hijacker !
    Veteran

    Joined:
    Mar 26, 2009
    Messages:
    3,391
    Likes Received:
    92
    Location:
    Liverpool
    ^
    Cestus makes the last room a piece of cake, L1+square for those minotaurs knocks them out far away :p . As for the room with spikes I let the spikes kill everyone until the room stopped rotating,didn't used a single attack or magic as it meant I had to stop at a single place & execute the moves & after that I left the room & didn't bothered with left over enemies
     
  13. Phil

    Phil wipEout bastard
    Veteran

    Joined:
    Nov 19, 2002
    Messages:
    4,785
    Likes Received:
    377
    Location:
    127.0.0.1
    I thought this was obvious, as there's practically no other way to do it. :razz: Even so, the amount of luck I required to get it done was quite fustrating. The first few times, I couldn't hang on to the bird because he kept aiming at someone else. Then once I got to the 2nd room, evading enemies wasn't easy because there were far to many of them and once you get hit by the enemy, you're stunned long enough to then be killed by the spikes. Also, the room only progresses once most enemies are dead, so only evading might not get the job done. (On a few attempts, the enemies usually stayed clear of the dangerous parts despite me trying to lure them in).

    If I had replayed the game earlier on an easier setting would have made the whole thing a lot easier, as you ultimately already have the "winning strategy" and only need to pull it off. Getting to an unknown room and not knowing how to tackle it correctly on the Titan difficulty made it only more challenging. :smile:
     
  14. nightshade

    nightshade Interwebz Hijacker !
    Veteran

    Joined:
    Mar 26, 2009
    Messages:
    3,391
    Likes Received:
    92
    Location:
    Liverpool
    ^I did laybrinth in my first try on titan lol...so luring works for sure :razz: , the spikes follow a simple pattern.
     
  15. Christer Ericson

    Newcomer

    Joined:
    May 27, 2008
    Messages:
    10
    Likes Received:
    0
    Location:
    Los Angeles, CA
    All those Sony ATG chaps like Dean and Tobias, when not busy helping little old ladies across streets, do all kinds of outlandish stud muffiny stuff so we like to give them props for that! And, yes, part of it was definitely that Tobias, Matteo and some other ATG peeps did an awesome job on the SPU AA code that went into the game.
     
  16. Billy Idol

    Legend Veteran

    Joined:
    Mar 17, 2009
    Messages:
    5,978
    Likes Received:
    818
    Location:
    Europe
  17. nightshade

    nightshade Interwebz Hijacker !
    Veteran

    Joined:
    Mar 26, 2009
    Messages:
    3,391
    Likes Received:
    92
    Location:
    Liverpool
    Which area/level is that ?
     
  18. ultragpu

    Legend Veteran

    Joined:
    Apr 21, 2004
    Messages:
    6,242
    Likes Received:
    2,298
    Location:
    Australia
    The entrance to Ares tomb right before you lifting up that gate.

    http://www.destructoid.com/spoiler-alert-talking-god-of-war-iii-with-stig-asmussen-170397.phtml
    Spoilers in the link. And the truth about the ending content cut is revealed in more light.

    Man for as much as I love the game I really hated Stig's decision to cut
    a fully fledged out Gaia vs Zeus titan level with Kratos, in favor to the rather dull Kratos's mind sequence!!! WHY STIG ?! WHY!!
    I'm willing to bet 95% of players would wanted the former:(. But please make it as DLC SSM.
     
  19. N_B

    N_B
    Regular

    Joined:
    Sep 14, 2009
    Messages:
    684
    Likes Received:
    0
    Location:
    New Zealand
  20. Iron Tiger

    Regular

    Joined:
    Dec 27, 2004
    Messages:
    848
    Likes Received:
    2
    Location:
    SoCal
    I had streaming lag at the entrance to Ares' temple, so when I noticed the low res textures on the eagles surrounding the chain of Olympus, I stayed there and waited for the high res ones to load, but they never did. I assumed they just hadn't made high res assets for those statues, and that was the main thing that put the graphics a notch below Uncharted 2, in my eyes. I wonder how long MazingerDude had to wait before the high res stuff loaded there.
     
Loading...

Share This Page

  • About Us

    Beyond3D has been around for over a decade and prides itself on being the best place on the web for in-depth, technically-driven discussion and analysis of 3D graphics hardware. If you love pixels and transistors, you've come to the right place!

    Beyond3D is proudly published by GPU Tools Ltd.
Loading...