Are those REALLY in-game?. I don't see any HUD
Heres the quote from the first post of this thread..Let's hope Sony gives this title special attention when one day they implement emulation-based backwards compatibility on the PS3, so they can give it this kind of high resolution and anti-aliasing in-game!
Not exactly sure what that means, but if it looks anything better than GOW1(which looks amazing), consider me impressed.#2 - It's Being HD Optimized: As many players have upgraded to HDTVs since the original God of War shipped, God of War 2's programming team has spent quite a bit of time on making sure the game looks solid if players run it in high definition. "We're aware that there's a lot more HDTVs in the marketplace than there necessarily was a couple years ago," says Moss. "We spent a lot of time on making the resolution a bit higher, making sure art looks really nice on TVs, progressive scan -- all that kind of stuff."
I must have this game now!
GI: God of War I was one the best games that—without having a limited edition—had some really good DVD-styled, behind-the-scenes stuff. What do you have planned for God of War II?
Barlog: It’s sort of cool, because we planned the two-disc thing a long time ago. We were like, “We should have two discs and we should sell it for the same price,†and they were like, “Huh, you’re crazy,†and we were like, “No, seriously, it would be awesome.†We’re hoping that it’ll be the last big game on the PS2, and that would be awesome to give the fans something really cool and not f___ing gouge them for it, and not charge them a ton. So we were already planning on doing that, and then three months ago we realized that we ran out of space on the first disc. All of our game content filled the dual-layer disc. So we were like, “Wow, it’s so good that we planned it,†but then all the stuff we’d planned to unlock, all of those DVD bonuses we were going to put on the second disc, now we have this huge DVD bonus on the second disc. We’ve got a lot of stuff: background on the characters, the back story of the playtest—the playtest from the beginning of the game all the way through the playtest at the end of the game, so you can see how people are playing it and what their responses are. A big 40-minute documentary, which is like all of us bitching at each other and going through the turmoil that is making a game—which I think is cool. To me, it’s cooler because we’re focusing more on the people. It’s not just like, “Hi, my name is Todd, and I do this in the game,†and then they sit in front of their computer and they demo it. We had a little bit of that, for the people who are interested in knowing what it’s all about, but a lot of it is about peoples’ lives, you know? It’s like an episode of the Real World, only, you know, people you may want to watch. Or maybe not—maybe you’re just going to curse the screen and go, “Shut up!â€
GI: You say you filled the disc. How long is the game in comparison to the first game, for the average player?
Barlog: For the average player, our playtests are around 15-17 hours. We had playtests that were going up to 19 hours, but those are what we considered to be the more casual player. I would say, for the average player, if you’re not trying to blaze through it as fast as possible—there’s one guy we saw doing that who got through in about 13 hours, and that was the first time he played. He tried to just go through everything, he didn’t try to find any secrets or try to do anything. It still look him about 13, 13 and a half hours. So I would say if you’re playing at a normal pace, it’s going to be a 15-17 hour game.