archangelmorph
Veteran
It probably was more of a bitch to develop for, but the Santa Monica crew already have a stellar engine for it, the public are still grabbing PS2s off the shelves, and it made perfect sense to target God of War 2 again for the PS2. It's capitalizing on their hard work for the past 5 years... if I were them, I'd even make another game God of War for the PS2 (although it would be probably a stretch to ask full price for it in 2008).
I have no doubts that the team in Santa Monica will be able to master the PS3, they are probably hard on it right now while we're wasting our time on forums But had GoW2, with the same release date, been targeted at the PS3, it would probably damage the franchise beyond repair.
OR...
It would have technically rivalled what we are seeing from Sony's internal devs doing PS3 games so far, in terms of graphics rendering (and looking at games like motorstorm, that's DEFINITELY not a bad thing..), maintained the same superior degree of gameplay mechanics and art direction but taken aloooot longer..
If they did decide to do God of War 2 on the PS3, hjad they startefd development at the same time, it probably wouldn't see release until 2008/9 anyway..
And since they'd have to re-write a new engine, re-build the tools and get a new asset pipeline up and running, the game would probably end up being more of the same but with better graphics (not that that's a bad thing..)
I suspect that GoW 2 on the PS2 is probably just that though (more of the same but with better graphics) but it means they can expand the story, themes and world of GoW further, capitalising on the low productions costs of development on the PS2 using their already established framework AND enjoy the rewards of a massive install base who are looking forward to being able to play the next installment of the series, in good time, without the requirement of purchasing any new hardware (especially not a £400+ pound PS3) AND without any expectations of seeing the gameplay itself diverge drastically from the core..
This allows the Santa Monica team to start work on the PS3 installment and they have just about all the time in the world to take the gameplay, themes and overall design of the franchise and blow it wide open for use with the new hardware.. GoW 3 on the PS3 can see commercial release at literally any point in the PS3's life-cycle giving the team enough time to leverage the technology from the entire SCE group, their own R&D work and also making sure the console has an significant enough install base to provide a greatly profitable enough reception for the title when it ships..